• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Sketchup texturing into 3DS Max

RicherSims

Resource contributor
Messages
575
Country
dominica
Since modelling and texturing is so much easier in Sketchup than 3DS Max, I created a rotating beacon in SU, exported it as DAE and imported it into Max for animation.

I noticed that when I applied the material sheet to each part of the model, it mapped perfectly, almost as if the coordinate mapping had been preserved in the DAE file and carried over into Max. This seemed to be confirmed when I applied UVW Unwrap to the model and noticed that the polygons on the sheets in the UV editor were (mostly) in the right place.

However when I animate and export as an X file, and use XtoMDL to convert to an MDL, the texture go all out of position.

Is there anyway to get SU textures into 3DS Max and out again without changes?

Find attached, pictures of the SU model, the Max import (with slightly lighter textures), and the final (wack) result in MCX.
 

Attachments

  • beacon_mapping.jpg
    beacon_mapping.jpg
    165.6 KB · Views: 497
Could it be you forgot to vertically flip your dds texture?
 
Back
Top