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FSX [Solved]Invisible MDL insim after conv from P3Dv4 to FSX

Kekelekou

Resource contributor
Messages
226
Country
france
Hello lads!

@euroastar350 did a great job at converting Nemeth Design’s Ka-26 from FS9 to P3Dv4. But since I still fly virtually with FSX, I am working at converting the MDLs back to the FSX format.
I have changed the .$$A texture extensions to .bmp, then opened both MDL in MCX and saved them in the FSX MDL format.
Everything looks fine when I inspect the converted files in MCX : textures show up and animations run as they should.
BUT, when I select the converted Ka-26 in sim, nothing shows up! I don’t get an error message. I just can’t see the model. It looks as if all textures were transparent.
Is this an issue any of you has already faced (and solved)?
Is there a material parameter change that has proved to be required when converting models back from P3Dv4 to FSX?

Thank a lot for your help!
 
The problem is on the texture format which is not understand by FSX. See in this direction (I don't have this addon).
 
Hi,

Which SDK did you use to produce the FSX MDL file? If using the wrong SDK it might also be that FSX can't read the MDL file.
 
Hello!

Thanks to both of you for your help.
Arno : I used the FSXA SDK for the export. But the export is fine after updating to the latest dev release of MCX! :D
CollapseModelParts set to False fixed the mispositioned animated parts, but I am still struggling with blinking needles in the VC.
Thx again!
 
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