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Sorry ... getting mad with effects

Small update.

If I create a flight at the airport where the effect is placed, I can't see the smoke.

If I then go to another airport and back to the original, the smoke is visible.

:confused:
 
Paulo,

After loading your flight near where you should see the smoke, go to "World/scenery library" and uncheck one of the areas (not the one with the effect).

Do you now see the smoke?

The procedure you mention doesn't change nothing on my pC:
- fx_Stacksmoke2 doesn't show up anyway
- fx_ForestFireLarge does show

P:S. I'm sure there are not "inhibition area" in my scenario
 
I have determined that the smoke is invisible if, after loading FSX, one starts a flight at the airport containing the effect.

If I start at another airport and fly to the airport (or select "World->Go to Airport->" the smoke is visible.
 
Perhaps because it is early in the morning and I am feeling particularly dense, I could not see a conclusion in that thread and the wiki article has gone walkabout.

Which parameter determines whether an effect is visible on departure and on arrival?
 
Paulo,

After loading your flight near where you should see the smoke, go to "World/scenery library" and uncheck one of the areas (not the one with the effect).

Do you now see the smoke?

...and this morning something new !

Now. yes, if I go to "World/scenery library" and uncheck one of the areas (not the one with the effect) .... the smoke appears !!!!

Getting more and more confused :D
 
.... and later on the Power Plants has disappeared :eek:

Now I'm not anymore able to export from blender and place even the simplest building in the FSX world :banghead:

Really confused and discouraged !
 
Hi Paolo,

I suggest you forget how to do things without tools at first. There are enough of them available from this site.
You could do it in several ways.
If you want to have a seperate folder with library objects for a particular airport, you make a library with LibraryCreatorXML give it the name you want and add the mdl('s) to it. If you want to have effects in the mdl's, then attach the effect(s) to the mdl with ModelconverterX.
Now, as for your airport, make that with ADE, import the newly made library objects bgl to the Library Object Manager (LOM) that is built in in ADE, move your mouse to the spot where you want your object, right click and add your Library Object. Your object will be in the ADE workfolder.
Or, when you do not want to make it a library object, you can add the model to ADE (list>models>add>save>close>right click with mouse on spot where you want the model, > add model>select the model). That way the model will be directly inside the ADE airport.bgl.
You can also do a "split compile" with ADE, in which case all the airport parts go to the ADE_xxx_xxx.bgl and the objects go to the ADE_xxx_xxx_OBJ.bgl.
This is just one way of doing things, of course, (the way I am familiar with) but there are more programs that you can use.
As for the effect on your power plant, I have not the faintest why it does not show with you and George, but have you already tried to change the name of the effect, delete the stoptemp entry, and set the lifetime of the emitter to 0 ?

PS Do NOT change anything in the scenery/world/scenery but, for instance, in the settings/scenery library list once you have started FSX.
 
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Thanks Robystar for you patience ... the matter is that your suggestion makes me more confused, if possible ! I thought I had the tools to place few objects, a couple of Power Plants and one castle.

For 3D modelling I used (and I would like to continue to use) Blender.

I found the scripts to convert the .blend file to .mdl (adding also the guid n° and LOD) (http://www.fsdeveloper.com/forum/showthread.php?t=8298)

Found also the .png to .dxx converter.

Then I followed the wiki tutorial http://www.fsdeveloper.com/downloads/BuildYourHouseForFSUsingSketchup.pdf for the positioning of the models into the FSX world ...

and actually I succeded (but for the speciak effect) to place the models: but today the two Power Plants don't show up anymore (while the Castle is still there !!!

I understand that LibraryBuiledr is for those models which are placed in many palces in FSX worls (eg Power Transmission Lines poles) ... and ADE is conceived for airport development ....

I'm doing something wrong ??

Ciao and thanks again
 
Hi Paolo,

No, you are doing nothing wrong at all. As I tried to tell you, many roads lead to Rome.
If you want to use blender to make your objects, fine.
If you make an mdl out of them using MCX, fine as well.
But then, it starts to become complicated in the sense that you can use various tools to go on from there.
Your power plants show up no longer? Either you made some mistake in the texture conversion or in the placement of the object? Or forgot to activate the folder they are in?
The way I explained is a sure way of having them show up (including the smoke effect) and has nothing to do whatsoever with how you model them. That you can do in any way you want as long as you find a means to convert them to an mdl.
 
Thanks again Robystar :) ... I tried to use ADE ,,,, made the small airport of LILQ Massa Cinquale, and put fictiously the two Power Plant in the nearby, one right in LILQ and the other one some 200 km south, on the coast.

And they popped out again :) One with its texture and the other one ... without texture, lost somewhere :( !

It's hard to me to understand why if I use ADE they come in !! :rolleyes:
 
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