jtanabodee
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Hi,
Today I take a day off from scenery design and rethink about options in Gmax. Do they really work as we think ?
I really don't know and I'd like to find out. This is a open discussion, please fell free to comment. Not a tutorial since I don't know either.
What I'd like to find out is the best setting for a concrete building with reflecting windows. I think this is the most use material for scenery design.
I made a texture, white stripes on the green background.
I made specular texture by putting alpha channel in various shade;pure white, 50% white,25% white.
Then I made a box and put texture on it. I set up the material to be:
Specular Level 64
Glossiness 20
Blend environment by specular map alpha.
Use global environment map as reflection.
Reflection Scale 50%.
Exported and put it in FSX and see how it looked like.
Personally, I think 50 alpha is the best for normal window. Pure white may be good for metal instead of window.
(I'm sorry that this picture is the specular texture with the 50% black tint on the whole texture. Too many options at a time might get me confused.)
Today I take a day off from scenery design and rethink about options in Gmax. Do they really work as we think ?
I really don't know and I'd like to find out. This is a open discussion, please fell free to comment. Not a tutorial since I don't know either.
What I'd like to find out is the best setting for a concrete building with reflecting windows. I think this is the most use material for scenery design.
I made a texture, white stripes on the green background.
I made specular texture by putting alpha channel in various shade;pure white, 50% white,25% white.
Then I made a box and put texture on it. I set up the material to be:
Specular Level 64
Glossiness 20
Blend environment by specular map alpha.
Use global environment map as reflection.
Reflection Scale 50%.
Exported and put it in FSX and see how it looked like.
Personally, I think 50 alpha is the best for normal window. Pure white may be good for metal instead of window.
(I'm sorry that this picture is the specular texture with the 50% black tint on the whole texture. Too many options at a time might get me confused.)
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