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I see that no matter what you do (even if you add your COMP'd PNG with Normals/Roughness and Alpha from the workaround found on the forum), you can never truly see your normal map on the ground. It always shows some default bumpy looking asphalt thing instead.
What is the best way to get nice looking aprons and taxiways? Are we seriously flattening and bringing in flat textured plains from substance? Can we export mesh into 3DS or Substanc?
What is the best way to get nice looking aprons and taxiways? Are we seriously flattening and bringing in flat textured plains from substance? Can we export mesh into 3DS or Substanc?