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TcalcX

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994
Country
macedonia
Hello there,

I downloaded TCalcX recently, and Im experiencing a problem, when I connect it to p3d v4 or v3 it's stuck on request sent, and the coordinates are just changing and nothing else for hours.

1582098986892.png


It's the same like on this picture. (It's not mine).

Any solution? (FSUIPC is installed if it's necessery)
 
What do you expect to happen?

It is giving the position of your aircraft and the ground altitude. It is continuously sending requests.

Move your aircraft and the display will change.
 
I dont have to move my aircraft because the coordinates are changing every second without moving the aircraft...
 
https://www.fsdeveloper.com/forum/resources/tcalcx.93/

"Included is TCalcX_003.

The compilation should work for 64bit systems, as it is compiled as x86. It also uses the RTM SimConnect, so it should work with all versions of FSX.

Included is the source code ( Visual Studio Express 2008 ).

This application uses a timer/polling technique, which is fine for scenery development purposes, although not recommended for non-development applications

Dick ( rhumbaflappy )"


Do you have the required version of FSX SimConnect installed so that it can be used in P3D ?

GaryGB
 
I dont have to move my aircraft because the coordinates are changing every second without moving the aircraft...
:rotfl::rotfl::rotfl::rotfl::rotfl::rotfl::rotfl:
So are mine, but I'm not going anywhere either!
The decimals go back 12 places, you're measuring the movement of molecules.

The point being that all the values, through 2 decimal places, look valid and I suspect those do not change. Slewing the aircraft around a bit would easily confirm this...
 
Hi,
Maybe the terrain is a little sloping?
And the plane is moving very slowly by itself.
So you won't notice it in the flight simulator.
But TCalcX recognizes it and the coordinates change.

Just press the Y-key (slew mode), then the coordinates should stop.

It always depends on what you want to do.
Another very good tool (to control coordinates and altitude) would be the SlewMaster.
(http://stuff4fs.com/newpage.asp?Folder=SlewMaster&Docs=SlewMaster User Manual.pdf)
 
It's not working either when I enter slew mode.

EDIT: Im going to try the SlewMaster, hope it works well.
 
I have no idea what you expect from TCalcX. It simply reads positional data collected by SimConnect. If the plane moves, the coordinates will change.

It's primary use is to reveal a position in the sim using the top-down view to assist locating objects or terrain elements. If you are in slew mode, the coordinates won't change unless you move the aircraft.

There's nothing wrong with this simple app. If the positions change without input in slew, then there is either something wrong with your input hardware, or something wrong with the operator.
 
I used the slewmaster, it worked very well.

I think you didn't took my point what I thought.
While Im on slew mode and the aircraft is not moving the coordinates are changing by themself.
 
This is why I still keep WindowsXP and FSX. I hate to correct things with version update. I have 3 computers with WindowsXP, Win7 and Win10. If I have problems, I can go back to work with old computer, sigh!
 
The wonderful thing about this site is that it is a resource to many. It matters less that you refused to perform suggested procedures, like moving your aircraft slightly and reporting on those results, than the fact that the problem was presented and those solutions were offered, because people that Google "tcalcx" and rely on this thread for resolutions, will not have the benefit of tailored replies.

It goes without saying that TcalcX works as expected, it was created to help developers by one of the admins here and we are obliged to support it. After many, many hours of placing scenery objects, we learn that a joystick must be centered to use slew mode, otherwise the slightest deflection will prevent the vehicle from remaining stationary. The little red coordinate numbers scroll away, exactly as you describe, even if there is no apparent motion. That is what this situation resembles and that is the valid solution: zero the stick. Now, we understand that may have already performed the suggested solutions without telling us the results and therefore this is a new and unique issue. Luckily in that regard, as you've reported, you've overcome it with slewmaster.

For my own, very precise topography surveys, I do not use helper applications, I use the avatar in slew mode and I calculate an allowance for the vertical offset, it helps me to avoid blaming other developers and softwares for my oversights.
 
The wonderful thing about this site is that it is a resource to many. It matters less that you refused to perform suggested procedures, like moving your aircraft slightly and reporting on those results, than the fact that the problem was presented and those solutions were offered, because people that Google "tcalcx" and rely on this thread for resolutions, will not have the benefit of tailored replies.

It goes without saying that TcalcX works as expected, it was created to help developers by one of the admins here and we are obliged to support it. After many, many hours of placing scenery objects, we learn that a joystick must be centered to use slew mode, otherwise the slightest deflection will prevent the vehicle from remaining stationary. The little red coordinate numbers scroll away, exactly as you describe, even if there is no apparent motion. That is what this situation resembles and that is the valid solution: zero the stick. Now, we understand that may have already performed the suggested solutions without telling us the results and therefore this is a new and unique issue. Luckily in that regard, as you've reported, you've overcome it with slewmaster.

For my own, very precise topography surveys, I do not use helper applications, I use the avatar in slew mode and I calculate an allowance for the vertical offset, it helps me to avoid blaming other developers and softwares for my oversights.

Hello there @=rk=

Thank you for your reply and your help.As you can see above, where the forum's member told me to move the aircraft slowly and see if something happens, I answered that suggestion and told him that it doesn't work, Im always giving a response to the suggestions, if I didn't post a reply on the suggestions, the reason is that I didn't even tried that after I solved my problem with another software application.
 
I answered that suggestion and told him that it doesn't work, Im always giving a response to the suggestions
Yes, we see that. It’s likely just a matter of interpretation. The immediate assumption is that “slew” does not work. That seems highly illogical, is that the case? Perhaps when you moved the aircraft, the numbers stopped changing? Because presumably, they might continue to change, but not correspond to your location and how would you have verified this. Maybe you can agree that the statement “it’s not working,” leaves something for interpretation.
 
Yap, I never said the slew mode does not work, I said that even when Im in slew mode and the aircraft is stable and not moving the coordinates are changing, but not like changing every second, but every milisecond.
 
But the aircraft is moving.

TCalcX is only reading what SimConnect identifies. In fact, you might regard TCalcX ans a GUI for these readings of SimConnect. Rick has already told you the problem's cause. It is your joystick. Unplug the defective or uncalibrated joystick, and the numbers will stop changing. I had an old Xbox controller that did the same thing. The aircraft appears to not move, but the readings changed. The problem was the controller, and it got much worse over time.
 
There is also a thing called a "null zone." If your joystick is extremely precise, there is no actual zero, it is always tilted some direction. In this simulator. any stick input, while in slew mode, causes motion. A null zone is a region of travel around the center of the axis that has no input. This is established by moving sliders in joystick software, or game settings, or it is created automatically by joystick centering algorithms. If you are not aware of the last time you calibrated your stick, it is most certainly un-centered.

I learned about this, because I cut the centering springs on my Cyborg stick. They were preventing me from yawing precisely enough to make kill shots in a dogfight simulator. After that, my stick was nearly impossible to keep centered and the very slightest jar would set those numbers reeling, while in FSX slew mode.
 
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