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Hi,
Bit new to all this - been modelling fairly successfully for a few weeks and have now come to the point of texture work.
I think I have grasped the whole uvmap/unwrap process, and have my textures from a asingle texture sheet to appear in the correct position/orientation on the model, but not sure how to actually see them in FSX.
I'm applying textures from a bmp for the moment, are there any specific checkboxes I need to check/uncheck in the export window of gmax? There is mention of Export Skin, DDS, BMP and copying textures in this window, all of which could be relevant.
As it stands I get the MDL out of gmax and it appears and animates in FSX but with an all black shape. Do I need to do something else with the texture file, convert it, rename it or move it to a particular location?
Thanks
Oli
Bit new to all this - been modelling fairly successfully for a few weeks and have now come to the point of texture work.
I think I have grasped the whole uvmap/unwrap process, and have my textures from a asingle texture sheet to appear in the correct position/orientation on the model, but not sure how to actually see them in FSX.
I'm applying textures from a bmp for the moment, are there any specific checkboxes I need to check/uncheck in the export window of gmax? There is mention of Export Skin, DDS, BMP and copying textures in this window, all of which could be relevant.
As it stands I get the MDL out of gmax and it appears and animates in FSX but with an all black shape. Do I need to do something else with the texture file, convert it, rename it or move it to a particular location?
Thanks
Oli





