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Textures cannot be exported

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16
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france
Hi, when I export a 3D model from Blender, the 3D model exports but not the textures. I don't know what to do.
Thanks
Capture d'écran 2026-04-04 135537.png
 
Without the project, it just is a guessing game. Make a small version of this error into a project, zip it, put it in the cloud and give us a link so we can troubleshoot it. The project needs to have the relevant textures, models, placements, etc... (not necessarily your entire project)
 
Hi Anto,
You might try this structure, so that the texture folder is common to all of your modellibs. In blender, set ..\texture in the settings. (I got this organisation from one of Mamu's tutorial)

├───lftch-modellibs
│ ├───mybluehangar
│ ├───mypinkhangar
│ ├───myotherhangarthatsoudnotbepink
│ └───texture
└───scenery

then, in the Inspector :
Asset dir : PackageSources\Scenery\airport-lftch-lftch-tichalet\lftch-modellibs\
Output dir : Scenery\airport-lftch-lftch-tichalet\lftch-modellibs\

In Blender, the export folder should looks like :
//../../../../../dev_msfs2024/tichalet/tichalet/PackageSources/Scenery/airport-lftch-lftch-tichalet/lftch-modellibs/tichalet/


Also, the console logs might give you some clues ...

Hope it helps
 
Without the project, it just is a guessing game. Make a small version of this error into a project, zip it, put it in the cloud and give us a link so we can troubleshoot it. The project needs to have the relevant textures, models, placements, etc... (not necessarily your entire project)
hello here is thepackages souces and the blender model
 

Attachments

Hi Anto,
You might try this structure, so that the texture folder is common to all of your modellibs. In blender, set ..\texture in the settings. (I got this organisation from one of Mamu's tutorial)

├───lftch-modellibs
│ ├───mybluehangar
│ ├───mypinkhangar
│ ├───myotherhangarthatsoudnotbepink
│ └───texture
└───scenery

then, in the Inspector :
Asset dir : PackageSources\Scenery\airport-lftch-lftch-tichalet\lftch-modellibs\
Output dir : Scenery\airport-lftch-lftch-tichalet\lftch-modellibs\

In Blender, the export folder should looks like :
//../../../../../dev_msfs2024/tichalet/tichalet/PackageSources/Scenery/airport-lftch-lftch-tichalet/lftch-modellibs/tichalet/


Also, the console logs might give you some clues ...

Hope it helps
Hello, thank you for your help, but this doesn't work.
Thank you.
 
Without the project, it just is a guessing game. Make a small version of this error into a project, zip it, put it in the cloud and give us a link so we can troubleshoot it. The project needs to have the relevant textures, models, placements, etc... (not necessarily your entire project)
And I'm sending you the project via Modsfire because the file was too large.
Thank you.
 
Last edited by a moderator:
I deleted the link to ModsFile. It is extremely suspicious. The download links to "OperaSetup.exe" Please use another web source for the download.
 
I deleted the link to ModsFile. It is extremely suspicious. The download links to "OperaSetup.exe" Please use another web source for the download.
Yes, be aware there are ads. If you can, for example with an ad blocker, it's advisable to open it or remove the ads.
 
I deleted the link to ModsFile. It is extremely suspicious. The download links to "OperaSetup.exe" Please use another web source for the download.
Look at this image; when the young man is there, he says he can't find the modelib. It surely comes from there.
 
Hi anto:

One of your best qualified would-be helpers with your Blender project is the FSDEV moderator you were thus far not cooperating with. :redflag:

I recommend linking a ZIP of the MSFS Blender project requested to a reply in this thread via MediaFire, OneDrive, Google Drive, DropBox etc.

All the above download web hosts I cited above will offer you free storage space and an optional paid expansion, but otherwise should not exploit visitors.


ModsFile may be attempting to "push" an 'Opera' installer that loads a "click-bait" button on screen via unauthorized use of browser hijacking.

The website administrator may not even know the website has been compromised, so it may not be anything more than a recent "Hack".

I have seen this on various websites; but if the web site host is a willing participant in an 'exploit' scheme, they should be blocked from FSDEV, IMHO.


FYI: Anyone that wants to install Opera can do so directly at:

https://www.opera.com/download

Click that link above and you will see that Opera themselves is not attempting to load a "click-bait" button on screen.


Rhumbaflappy (aka "Dick") is properly- and reasonably- attempting to prevent FSDEV users from downloading an exploit.

NOTE: I use MediaFire, and scruffyduck (Jon Masterson - author of ADE) does also, with no reports of nag email or exploits; please help us to help you.

PS: Please tell us which numeric version of Blender- and Asobo's own MSFS Blender Exporter from the SDK- you are attempting to use in the example you cited above.

GaryGB
 
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Hi Anto:

I see now that you have attached a *.blend file in your post above:

https://www.fsdeveloper.com/forum/threads/textures-cannot-be-exported.460807/post-939706


If I open that file in Blender 3.6 it will import, but it has significant issues with precision in its 3D modeling geometry.


IMHO, those issues should be resolved before even attempting to map texture Materials onto that 3D model.


Rather than building the 3D model from loose Faces and Edges, modify a default solid "Cube" into a Hangar outline shape.

Then work on hollowing out the inside of the Hangar, and add the door supports later on.

GaryGB
 
Hi Anto:

I see now that you have attached a *.blend file in your post above:

https://www.fsdeveloper.com/forum/threads/textures-cannot-be-exported.460807/post-939706


If I open that file in Blender 3.6 it will import, but it has significant issues with precision in its 3D modeling geometry.


IMHO, those issues should be resolved before even attempting to map texture Materials onto that 3D model.


Rather than building the 3D model from loose Faces and Edges, modify a default solid "Cube" into a Hangar outline shape.

Then work on hollowing out the inside of the Hangar, and add the door supports later on.

GaryGB
Hello,
The 3D model was indeed created using a cube.

I'm using Blender 3.6 and the multi-exporter GLTF 2.0.
I'm sending you a link to the scene project via Google Drive:
I hope this is helpful enough. Thank you very much for your help.
Capture d'écran 2026-04-12 155812.png
 
Hello,
The 3D model was indeed created using a cube.

I'm using Blender 3.6 and the multi-exporter GLTF 2.0.

Hi again:

Are you intending to animate anything on the LFEH Hangar, or are you attempting to implement both exterior and interior models for it ?

If so, are you aware that "multi-exporter GLTF 2.0" Blender Exporter is distinct from Asobo's own MSFS Exporter found in MSFS 2020 SDK ?

https://www.fsdeveloper.com/forum/threads/msfs-asobo-official-blender-exporter.454146/post-900731


[EDITED]

For info on Asobo's own MSFS Exporter found in MSFS 2020 SDK:

https://docs.flightsimulator.com/ht...lugin/The_Blender_Plugin.htm?rhhlterm=blender

https://docs.flightsimulator.com/ht..._Plugin.htm?rhhlterm=blender&rhsearch=Blender

https://www.fsdeveloper.com/forum/t...g-on-blender-fs2024-export.460568/post-937925

[END_EDIT]



I'm sending you a link to the scene project via Google Drive:


I hope this is helpful enough. Thank you very much for your help.View attachment 99582

PS: I believe you should know that at FSDEV, posted links to user file download web sites should allow anonymous downloads.


The Google drive link you posted above requires a login.

Personally, I do not "login" to Google drive for anything / anyone.


Anonymously download-able links may enable more informed replies to your thread of inquiry, by helpful FSDEV Blender users.


Feel free to post a anonymously download-able link to your project; I believe that may better "help us to help you". ;)

https://sites.google.com/site/gdocs2direct/


https://www.google.com/search?q=Goo...dmwgcHMC4xLjAuMcgHCoAIAA&sclient=gws-wiz-serp


PS: Why does that LFEH metal support pylon with a light over the Fuel station make me so nervous (reminds me of a Mythbusters episode :rolleyes: )

Do not fuel up except in clear skies. ;)

Oops... almost forgot: lightning can travel from storm sources up to 10 miles even in clear skies. :oops:

(I think this calls for a special visual effect to be triggered when there is bad weather within 10 miles of LFEH. :stirthepo )

25494a_0c08fa10a2124c309c8c587e006d37ca-mv2-png.99587




GaryGB
 

Attachments

  • 25494a_0c08fa10a2124c309c8c587e006d37ca~mv2.png
    25494a_0c08fa10a2124c309c8c587e006d37ca~mv2.png
    444.4 KB · Views: 96
Last edited:
LFEH-avitionblues.zip I reworked the folder structure and the PackageDefinitions. The sim couldn't find the textures. I don't think you are using the correct Asobo exporter (it's in the SDK)
 
Hi again:

Are you intending to animate anything on the LFEH Hangar, or are you attempting to implement both exterior and interior models for it ?

If so, are you aware that "multi-exporter GLTF 2.0" Blender Exporter is distinct from Asobo's own MSFS Exporter found in MSFS 2020 SDK ?

https://www.fsdeveloper.com/forum/threads/msfs-asobo-official-blender-exporter.454146/post-900731


[EDITED]

For info on Asobo's own MSFS Exporter found in MSFS 2020 SDK:

https://docs.flightsimulator.com/ht...lugin/The_Blender_Plugin.htm?rhhlterm=blender

https://docs.flightsimulator.com/ht..._Plugin.htm?rhhlterm=blender&rhsearch=Blender

https://www.fsdeveloper.com/forum/t...g-on-blender-fs2024-export.460568/post-937925

[END_EDIT]





PS: I believe you should know that at FSDEV, posted links to user file download web sites should allow anonymous downloads.


The Google drive link you posted above requires a login.

Personally, I do not "login" to Google drive for anything / anyone.


Anonymously download-able links may enable more informed replies to your thread of inquiry, by helpful FSDEV Blender users.


Feel free to post a anonymously download-able link to your project; I believe that may better "help us to help you". ;)

https://sites.google.com/site/gdocs2direct/


https://www.google.com/search?q=Goo...dmwgcHMC4xLjAuMcgHCoAIAA&sclient=gws-wiz-serp


PS: Why does that LFEH metal support pylon with a light over the Fuel station make me so nervous (reminds me of a Mythbusters episode :rolleyes: )

Do not fuel up except in clear skies. ;)

Oops... almost forgot: lightning can travel from storm sources up to 10 miles even in clear skies. :oops:

(I think this calls for a special visual effect to be triggered when there is bad weather within 10 miles of LFEH. :stirthepo )

25494a_0c08fa10a2124c309c8c587e006d37ca-mv2-png.99587




GaryGB
hello No, I don't want to animate the hangar, just put it in the scene.
 
I'm going to post a new download link for the project.

And now that you've mentioned it, it's true that the lamppost is stressing me out.
Here's the download link:
Goodbye and thank you very much.

Just 'thinking' about having to 3D model that complex metal support pylon stressed me out. :)


BTW: Apparently the linked download is one of your liveries, but not the airport project itself.


PS: I had to use Google Translate (which is very good at "conversational" language translation) ...to read your ReadMe file.

https://www.google.com/search?q=Goo...B8YIwgcGMi0xNy4xyAdTgAgA&sclient=gws-wiz-serp

GaryGB
 
Last edited:
Just 'thinking' about having to 3D model that complex metal support pylon stressed me out. :)


BTW: Apparently the linked download is one of your liveries, but not the airport project itself.


PS: I had to use Google Translate (which is very good at "conversational" language translation) ...to read your ReadMe file.

https://www.google.com/search?q=Goo...B8YIwgcGMi0xNy4xyAdTgAgA&sclient=gws-wiz-serp

GaryGB
Oh dear, I sent you the wrong file.
Okay, that's better, but actually, when I export with a single color like just red, it exports. However, as soon as I export a texture from an image, it doesn't work anymore.
Thanks
 
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