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Not sure why you would need to set up so many differnet materials ?
- Create the object in Blender (walls, roof, garage doors)
- Create as many materials as you need (walls, roof, garage doors) and assign them.
I'm not exactly sure if i understand correctly, but i'll give it a try.
Let's say you have a little hangar, that would consist of walls, a roof and a hangar door, right ?
Set up one material, name it "Hangar1" for example and export the whole hangar to SP - and there work with black masks.
Find a suitable material for the walls, drag it in your layer stack, add a black mask and just click the areas where you want the wall material to be (polygon fill).
Same for the roof and the doors.
As i said, maybe i didn't understand you correctly but if you paint everything (walls, roof, doors etc) seperately you'll end up with way too many different texture sets in my opinion.
Maybe i can show you what i mean - if you look at this container, it consists of the yellow walls, the white windows (and window frames) the green "border" and the concrete floor.
I didn't set up an individual material for each of these, rather i created one material "Container" and painted the whole thing in SP.