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V.2 Texture Filter Editor Broken?

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54
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us-florida
I'm not sure if I'm the only one with this issue, but when I tried using the latest update of V.2 I can no longer use the Texture Filter Editor. When I click on the drop-down tab I get another window, but it is blank and shows whatever was on the screen when I selected it. The Batch Run Generator and the Autogen Merge Tool both come up in their own windows, however. I tried rolling back to an older version of V.2 but no luck either. The window comes up but it's transparent. If you use the Alt-Tab key combination to change to the desktop, for example, and then use it again to come back to the Editor you still see the desktop. If you try and select it from ScenProc itself, you only see the main window.

I tried V.1.1 and the Texture Filter Editor seems to work fine there, but I can't seem to get the AGN Building Height feature to work properly there. I noticed in another thread that it seems to be broken in that version.

It seems that I now can't use either one. Any ideas what might be causing the problem with the Texture Filter Editor in V.2?

Thanks!

Jorge
 
Hi,

Can you show a screenshot of your problem with the texture filter editor? It's working here in my build, I have used it only a few days ago.
 
I'm attaching the full image I took of the screenshot. I'm really not sure what's going on since I haven't had any issues before, though I haven't been able to create anything useful but that's because I'm still learning the program.

No issues with Windows either that I can tell since there haven't been any updates that I'm aware of to any of the display drivers or settings on my computer.

Thanks for the help on this, I really appreciate it. I've been working on a version of Miami for quite some time. It's set in 1962 and I'd like some ability to get autogen on the thing.

scenproc_2_0_tfc_broke.png


Here are some shots of what I was doing prior to ScenProc with just the annotator (this was over a month's work due to other commitments, by the way):

CC_FL_62_Miami_01a.png


This is an overview to the east with the old auditorium on the left side. That's where the Miami Arena is today and where the Miami Heat play.

CC_FL_62_Miami_02a.png


This is the view towards the airport with the terminal in the distance in the background. The airport is one made by a friend of mine and is more of a placeholder to make the thing more "retro" friendly for the AI (no pushbacks, for example). A full version was being made by another author, but not sure what the status of that one may be.

CC_FL_62_Miami_03a.png


This is just an overhead shot to show what I have so far. Autogen would be for all the area and then I would see how to best blend in to the outlying default landclass. One autogen for vegitation and another for urban and then figure out a way to merge the two. Again, I'm still learning.

So far the project consists of 6 maps at a scale of 1:24000 from the USGS TopoView website. I managed to create steps that enable you to use the maps that are already clipped by the USGS for use in Google Earth. When I get the chance I'll post the procedures for you here if you wish. Between masking the water, the batch file writing for the imagetool and resample programs, adding library objects with MCX (Dade County Courthouse for example), etc, you can imagine how long this has taken so far. I tried using ScenProc to create SHP files which were then converted to BLN for use in SBuilder9 as LWM vectors, but that didn't work out too well so I went back to resample photo-tiles with AGN. As you can see, it covers a large area and I still don't have Fort Lauderdale or the Homestead area masked out and processed yet. I also have to work out the whole water-clipping issues north and south of what I have so far.

Again, thanks for all the help and hope that we can get this resolved.

Jorge
 
Last edited:
Just to be sure I downloaded the latest development release, but it's working fine here.

Did you try to do a clean install in a different folder (not the update, the full download)?

Else I would almost say it's something with the .NET framework or so.
 
Arno,

Thanks for the reply. I just got back home and I'll check the .NET framework sometime today. I did, however, check the 32-bit version on my old laptop running Vista and there were no problems. I'll post something here when I get some results from the 64-bit check and the .NET checks.

Thanks for the help!

Jorge
 
Arno,

Just checked the .NET framework and everything seems to be fine so far with that. I reinstalled/repaired the latest one I could place on this machine and there seems to be no change. I also installed the full 27mb or so file in another folder after removing/uninstalling the current 64-bit on this machine. Still, there was no improvement/change in the status. I still cannot see anything with the Texture Filter Editor, just the white, blank window showing what is underneath at the time of selection. I'll download the full version once again just in case there was something corrupted with the last version I had and reinstall the full 64-bit again. I'll let you know what happens.

I guess that a work-around would be to use the 32-bit version of ScenProc 2.0 on the Vista laptop I have for the .tfc file creation and then process with the 64-bit Windows-7 version of ScenProc 2.0 on this machine using the .tfc file created on the laptop? I tried using a 64-bit version 1.1 .tfc file with the 64-bit version 2.0 ScenProc and it did not work. It would lead me to believe there is no backward compatibility with .tfc files created by version 1.1?

I hope I haven't been much of a pain, but I'm passing as much information as I can to you guys to see if there is anything that anyone can come up with.

Thanks for the help and when I have more testing results I'll post another update.

Regards,

Jorge
 
Hi,

Between version 1.1 and version 2.0 the file format has changed, so they are not backwards compatible. But I don't expect you will have problems using a TFC file made in a 32 bit version in the 64 bit version.

I'm planning to move to a text based format in the near future, which will have less issues with backwards compatibility. But that's not yet in the development release.

It's really weird you get an empty form. I haven't seen or heard about this before. And also can't really think of a reason why this would happen.
 
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