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Vertices problem

Hello everyone

While converting my object to MDL, I faced a problem which is the number of vertices.

This is the first time I faced such as this problem. In this time, I did something different. I combined my textures in one sheet in blender, and I didn't divide my object to parts like walls, roof,.. Ets.

So the new thing is I combined my textures, and I didn't devide my object.

Messages:
XtoMDL/ error: Vertex list has too many vertices(129779),max allowed 65535
error: Attepting to add an invaild buffer.
error: Vertex list failed allocating. Most likely exceeds the 65535 limit

Any help please
Best regard
Borair
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Hi,

The error is quite clear. In FSX a part can not have more than 65535 vertices and your part has more. So you need to split your part into two and give them a slightly different material.

On the other hand, MCX should try to do that automatically on export, but that does not seem to work here. If you can provide me a file to test I can check why that is.
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Thanks for the file, I can reproduce the issue on my end with it. Let me see why the automatic splitting is not working as it should.
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Hi,

I found the bug, in the next development release the object will export correctly again.
 
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