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Vertices problem

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saudiarabia
Hello everyone

While converting my object to MDL, I faced a problem which is the number of vertices.

This is the first time I faced such as this problem. In this time, I did something different. I combined my textures in one sheet in blender, and I didn't divide my object to parts like walls, roof,.. Ets.

So the new thing is I combined my textures, and I didn't devide my object.

Messages:
XtoMDL/ error: Vertex list has too many vertices(129779),max allowed 65535
error: Attepting to add an invaild buffer.
error: Vertex list failed allocating. Most likely exceeds the 65535 limit

Any help please
Best regard
Borair
 

arno

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Hi,

The error is quite clear. In FSX a part can not have more than 65535 vertices and your part has more. So you need to split your part into two and give them a slightly different material.

On the other hand, MCX should try to do that automatically on export, but that does not seem to work here. If you can provide me a file to test I can check why that is.
 

arno

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Thanks for the file, I can reproduce the issue on my end with it. Let me see why the automatic splitting is not working as it should.
 

arno

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Hi,

I found the bug, in the next development release the object will export correctly again.
 
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us-ohio
I thought I'd piggyback on the previous poster's message and inquire how one can overcome this issue.

I have been successfully importing a variety of models but occasionally receive the dreaded "65535 limit" and not being a modeler myself (I'm more of a dabbler ;) ), I was wondering if someone could explain if I would be able to use MCX and fix the problems myself; and if so, how does one do this?

Thank you -- for an amazing tool, terrific support and patience.

KevinB
Ohio, USA
 

arno

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Hi Kevin,

In principle MCX should export with more than 65535 vertices as well. What it does is split parts that have more vertices into multiple parts and each assign them a slightly different material. But this feature is not always working right and on some models you still get that error. I have not yet been able to fully reproduce what is causing this.
 

arno

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Do you gave a good sample model that shows the problem? That might help to debug.
 

arno

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Hi,

Which version of MCX are you using?

I tried to import the Canterbury model, but I can export that one to a FSX MDL without any errors. The Ile de France model does not want to import here on my machine from the DAE file, I get an error that the DAE file can't be read.
 
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us-ohio
I just downloaded latest version from web site: 1.4. I'll try that real quick and see if it works.

Yes, I'm using 1.4
 

arno

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Could you try version 1.5 (which is the development release)? That's the version I tested with.
 
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Screenshot - 7_16_2021 , 4_26_45 PM.jpg
 

arno

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That's weird. Did you make any changes after loading the collada file? I just imported it and then directly exported to mdl.

Which sdk do you use by the way ?
 
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