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Wow folks I really appreciate all the nice comments! I hope this doesn't disappoint everyone when it's finally released, honestly the focus has sorta been on simplicity because I lose interest in anything that takes more than about 3 months!
Jose or eurostar350, is there a chance either of you might have, or be able to get, a photo of the north end of this building? I can see there's a sign there but the best photo I've found is in the inset of the screenshot below. I'd hate to release it with the silly sign I came up with as a placeholder .
@Jon Masterson: I appreciate the nice comments but I'm afraid ADE is well beyond "half that good", I've gotten into ADE more with this airport than I ever have in the past, it's brilliant piece of highly refined work, thanks!
@adi518: The only thing this has to do with Orbx is that the guy who's developing it has built an Orbx airport. Beyond that there is no Orbx relationship whatsoever.
@n4gix: I'm stoked to see you show up here Bill, thanks for dropping by! I still remember and use all the modeling tips you gave me in my McCall thread every day, and I really enjoyed the conversations we had.
Thanks guys, I'm off to try modeling the fueling installation, wish me luck .
Jim
P3D2's new shadow system does that Michael, it works on chain link fences tooWhat material setting allows the shadows to be traced through the alpha channel (specifically for the trees)?
Do autogen trees cast square shadows too?