Accurate QMID and LOD Values: Difference between revisions

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(This is a work in progress)
 
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'''This is a work in progress...'''
<p>The FSX SDK QMID & LOD tables are inaccurate and can prove to be problematic when using resample.exe on source data that has been generated with the SDK values. Due to the rounding of the SDK values this can leave gaps one pixel wide in adjacent blocks of data.</p>


[[Category:General]]
<p>While the tables currently need updating the tests so far have proved problematic.
[[Category:FSX]]
 
[[Category:FS9 (FS2004)]]
[[Category:Terrain_Design]]
[[Category:FS8 (FS2002)]]
[[Category:Scenery_design]]
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Latest revision as of 07:39, 4 March 2016

The FSX SDK QMID & LOD tables are inaccurate and can prove to be problematic when using resample.exe on source data that has been generated with the SDK values. Due to the rounding of the SDK values this can leave gaps one pixel wide in adjacent blocks of data.

While the tables currently need updating the tests so far have proved problematic.