Object Placement Tool (FSX): Difference between revisions

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The Object Placement Tool, (OPT), is part of the SDK toolset.
{{Infobox-Applicable-FSVersion
| MSFS2024 = unknown
| MSFS2020 = unknown
| FSXI = unknown
| P3D5 = true
| P3D4 = true
| P3D3 = true
| P3D2 = true
| P3D = true
| FSW = unknown
| FSXSE = true
| FSXA = true
| FSX = true
| FS2004 = unknown
| FS2002 = unknown
| XP11 = unknown
| XP10 = unknown
| XP9 = unknown


The SDK is available for FSX Deluxe only.
}}
 
The Object Placement Tool, (OPT), is multifunctional, and can be used for placing scenery as well as creating missions.
The OPT is available on the FSX Tools menu.
<br>
 
The OPT is installed as part of the [[SDK Toolset (FSX)]].
 
<br>
== Versions ==
The OPT is available on the FSX menu, under Tools.
You must install the appropriate SDK version to match your FSX version.
 
{| class="prettytable" style="background:#f2f2f2" border="0"
|--
| '''FSX'''
| '''SDK'''
| '''Availability'''
| '''Installer'''
|-
| style="background:#F8EABA;" | RTM
| style="background:#F8EABA;" | RTM
| style="background:#F8EABA;" | Retail
| style="background:#F8EABA;" | FSX RTM disk 1, SDK sub-folder
|-
| style="background:#F8EABA;" |
| style="background:#F8EABA;" | SP1
| style="background:#F8EABA;" | Discontinued
| style="background:#F8EABA;" | Standalone
|--
|
|
|
|
|-
|
|
|
|
|-
| SP1
| SP1A
| [http://www.fsinsider.com/downloads/Pages/FSXSoftwareDevelopmentKitUpdate.aspx Download * (166Mb)]
| Standalone
|-
|
|
|
|
|-
|
|
|
|
|-
| style="background:#C0C090;" | Acceleration
| style="background:#C0C090;" | SP2
| style="background:#C0C090;" | Retail (23/11/2007)
| style="background:#C0C090;" | FSX Acceleration disk, SDK sub-folder
|-
| style="background:#C0C090;" | SP2
| style="background:#C0C090;" | SP2
| style="background:#C0C090;" | Download * (??Mb) 2007
| style="background:#C0C090;" | Standalone
|}
 
'*' May also be available on magazine cover discs.


== Installation ==
== Installation ==
The SDK installer is located in the SDK folder  on disk 1.
See '''[[SDK Installation (FSX)]]''' for instructions.


=== Notes ===
Ensure you have the correct SDK installed to match your Service Pack level.


== Configuration ==
== Useage ==
If you have installed both FSX & SDK to their default locations,
THe OPT is a very capable, if somewhat unwieldy tool.
the OPT should now be available from the FSX Tools menu.
=== Scenery Placement ===
See [[Scenery Placement (OPT)]] - How to place scenery objects using the OPT.


=== Mission Creation ===
See [[Mission Creation]] - How to create missions, a supplement to the [[SDK]].


If you have installed either FSX or the SDK to a non-default location,
== Working with the OPT ==
you should run configsdk.exe in the SDK root folder.


=== Tips ===
A collection of quick tips.


If the FSX Tools menu option is still not displaying,
==== Windowed Mode ====
you may need to edit dll.xml manually.
For the OPT to work, FSX '''must''' be running in 'windowed' mode.
 
The dll.xml file is located at -
 
On XP - C:\Documents and Settings\USERNAME\Application Data\Microsoft\FSX


On Vista - ???
==== Object Selection ====


===== Default objects =====
To see the range of FSX default and Acceleration placeable objects, please see - [http://lc0277.gratisim.fr/sceneobjects/ Lamont Clarke's wiki - FSX default scenery objects]


===== Imported objects =====
Any object imported, (custom object), will only be listed in the OPT by its GUID.


In the root of your FSX installation there's also a dll.xml file,
You'll need to know the GUID of that object.
do not edit this, it's only a default backup copy.
<br>
 
'''N.B.''' Your GUID will be prefixed by a zero, '''0'''.
== Working with the OPT ==
For the OPT to work, FSX must be running in 'windowed' mode.
 
=== Tips ===


==== Multi-Monitor ====
If you have multiple monitors, drag the OPT onto your secondary monitor.
<br>
Set your FSX to fill the screen on your primary monitor, (windowed mode).


==== Moving an object ====
==== Moving an object ====
Line 102: Line 69:
with the mouse, (without click-drag).  
with the mouse, (without click-drag).  


Using Top-Down mode.
Set your viewpoint to Top-Down mode.
 
* In the OPT window, double-click in the coordinates area.
Double click in the OPT coords area.
* In the FS window, single-click at the location you require.
Click the FS window location you require.
* Object will 'jump' to that location.
* Zoom in.
* Repeat as required.
If you want to drag them just use the key Ctrl and drag, this will unlock the object


Object will 'jump' to that location.
== Related content ==
{{Template:Navbox-Missions-ObjRef}}


Zoom in and repeat as required.
== External links ==
Placeholder text


[[category:Missions]]
[[category:Missions]]
[[category:Scenery design]]
[[category:Scenery Design]]
[[Category:Tools]]

Latest revision as of 15:48, 25 May 2024

The Object Placement Tool, (OPT), is multifunctional, and can be used for placing scenery as well as creating missions.
The OPT is installed as part of the SDK Toolset (FSX).
The OPT is available on the FSX menu, under Tools.

Installation

See SDK Installation (FSX) for instructions.

Notes

Ensure you have the correct SDK installed to match your Service Pack level.

Useage

THe OPT is a very capable, if somewhat unwieldy tool.

Scenery Placement

See Scenery Placement (OPT) - How to place scenery objects using the OPT.

Mission Creation

See Mission Creation - How to create missions, a supplement to the SDK.

Working with the OPT

Tips

A collection of quick tips.

Windowed Mode

For the OPT to work, FSX must be running in 'windowed' mode.

Object Selection

Default objects

To see the range of FSX default and Acceleration placeable objects, please see - Lamont Clarke's wiki - FSX default scenery objects

Imported objects

Any object imported, (custom object), will only be listed in the OPT by its GUID.

You'll need to know the GUID of that object.
N.B. Your GUID will be prefixed by a zero, 0.

Multi-Monitor

If you have multiple monitors, drag the OPT onto your secondary monitor.
Set your FSX to fill the screen on your primary monitor, (windowed mode).

Moving an object

If an unlocked object refuses to move with click-drag, you can reposition the reluctant object, with the mouse, (without click-drag).

Set your viewpoint to Top-Down mode.

  • In the OPT window, double-click in the coordinates area.
  • In the FS window, single-click at the location you require.
  • Object will 'jump' to that location.
  • Zoom in.
  • Repeat as required.

If you want to drag them just use the key Ctrl and drag, this will unlock the object

Related content

External links

Placeholder text