Object Placement Tool (FSX): Difference between revisions

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m (Replaced Applicable-FSVersion for MSFS with MSFS2020, added MSFS2024. Corrected CATEGORY to appropriate version(s))
 
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{{Infobox-Applicable-FSVersion
| MSFS2024 = unknown
| MSFS2020 = unknown
| FSXI = unknown
| P3D5 = true
| P3D4 = true
| P3D3 = true
| P3D2 = true
| P3D = true
| FSW = unknown
| FSXSE = true
| FSXA = true
| FSX = true
| FS2004 = unknown
| FS2002 = unknown
| XP11 = unknown
| XP10 = unknown
| XP9 = unknown
}}
The Object Placement Tool, (OPT), is multifunctional, and can be used for placing scenery as well as creating missions.
The Object Placement Tool, (OPT), is multifunctional, and can be used for placing scenery as well as creating missions.
<br>
<br>
Line 7: Line 27:
== Installation ==
== Installation ==
See '''[[SDK Installation (FSX)]]''' for instructions.
See '''[[SDK Installation (FSX)]]''' for instructions.
<br>
Ensure you have the correct SDK installed to match your Service Pack level.


=== Notes ===
=== Notes ===
Ensure you have the correct SDK installed to match your Service Pack level.


== Useage ==
== Useage ==
THe OPT is a very capable, if somewhat unwieldy tool.
THe OPT is a very capable, if somewhat unwieldy tool.
=== Scenery Placement ===
=== Scenery Placement ===
Placeholder text
See [[Scenery Placement (OPT)]] - How to place scenery objects using the OPT.
 
=== Mission Creation ===
See [[Mission Creation]] - How to create missions, a supplement to the [[SDK]].
 
== Working with the OPT ==
 
=== Tips ===
A collection of quick tips.


The OPT can be used for creating scenery.
==== Windowed Mode ====
For the OPT to work, FSX '''must''' be running in 'windowed' mode.


Place your fixed-location object.
==== Object Selection ====


On the ??? tab, click 'Save Scenery'.
===== Default objects =====
To see the range of FSX default and Acceleration placeable objects, please see - [http://lc0277.gratisim.fr/sceneobjects/ Lamont Clarke's wiki - FSX default scenery objects]


=== Mission Creation ===
===== Imported objects =====
Placeholder text
Any object imported, (custom object), will only be listed in the OPT by its GUID.


== Working with the OPT ==
You'll need to know the GUID of that object.
For the OPT to work, FSX must be running in 'windowed' mode.
<br>
'''N.B.''' Your GUID will be prefixed by a zero, '''0'''.


=== Tips ===
==== Multi-Monitor ====
Placeholder text
If you have multiple monitors, drag the OPT onto your secondary monitor.
<br>
Set your FSX to fill the screen on your primary monitor, (windowed mode).


==== Moving an object ====
==== Moving an object ====
Line 43: Line 75:
* Zoom in.
* Zoom in.
* Repeat as required.
* Repeat as required.
If you want to drag them just use the key Ctrl and drag, this will unlock the object


== Related content ==
== Related content ==
Placeholder text
{{Template:Navbox-Missions-ObjRef}}


== External links ==
== External links ==
Placeholder text
Placeholder text


[[category:FSX]]
[[category:Missions]]
[[category:Missions]]
[[category:Scenery design]]
[[category:Scenery Design]]
[[Category:Tools]]

Latest revision as of 15:48, 25 May 2024

The Object Placement Tool, (OPT), is multifunctional, and can be used for placing scenery as well as creating missions.
The OPT is installed as part of the SDK Toolset (FSX).
The OPT is available on the FSX menu, under Tools.

Installation

See SDK Installation (FSX) for instructions.

Notes

Ensure you have the correct SDK installed to match your Service Pack level.

Useage

THe OPT is a very capable, if somewhat unwieldy tool.

Scenery Placement

See Scenery Placement (OPT) - How to place scenery objects using the OPT.

Mission Creation

See Mission Creation - How to create missions, a supplement to the SDK.

Working with the OPT

Tips

A collection of quick tips.

Windowed Mode

For the OPT to work, FSX must be running in 'windowed' mode.

Object Selection

Default objects

To see the range of FSX default and Acceleration placeable objects, please see - Lamont Clarke's wiki - FSX default scenery objects

Imported objects

Any object imported, (custom object), will only be listed in the OPT by its GUID.

You'll need to know the GUID of that object.
N.B. Your GUID will be prefixed by a zero, 0.

Multi-Monitor

If you have multiple monitors, drag the OPT onto your secondary monitor.
Set your FSX to fill the screen on your primary monitor, (windowed mode).

Moving an object

If an unlocked object refuses to move with click-drag, you can reposition the reluctant object, with the mouse, (without click-drag).

Set your viewpoint to Top-Down mode.

  • In the OPT window, double-click in the coordinates area.
  • In the FS window, single-click at the location you require.
  • Object will 'jump' to that location.
  • Zoom in.
  • Repeat as required.

If you want to drag them just use the key Ctrl and drag, this will unlock the object

Related content

External links

Placeholder text