Model your own house in GMax: Difference between revisions

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[[Category:GMax]]
[[category:Modeling]]
[[category:Scenery Design]]
[[Category:Aircraft Design]]
{{Infobox-Applicable-FSVersion
| FSXI = false
| FSXA = true
| FSX = true
| FS2004 = true
| FS2002 = false
| FS2000 = false
| FS98 = false
}}
''Originally posted on the forums by "Erwin"''
''Originally posted on the forums by "Erwin"''


Find out everything you need to build you own house and show it in Flight Simulator 2004.<br>
Find out everything you need to build you own house and show it in Flight Simulator:
[http://www.nl-2000.com/nuke/modules.php?name=News&file=article&sid=88 Part 1]
* [[Gmax  installation guide for FS2004]]
* See the FsX SDK how to install and configure Gmax for FsX and then follow the tutorial [[Gmax for FsX]] how to get your model into FsX.


The purpose of this part is to build the framework of your own house or another object of your choice. In combination with the first tutorial you will be able to show it in MS Flight Simulator.<br>
The purpose of this second part is to build the framework of your own house or another object of your choice. In combination with the first tutorial you will be able to show it in MS Flight Simulator.<br>
[http://www.nl-2000.com/nuke/modules.php?name=News&file=article&sid=101 Part 2]
* [[ Gmax_model_guide ]]


The third part discussing the use of textures in GMax is now also available.<br>
The third part discussing the use of textures in GMax is now also available.<br>
[http://www.nl-2000.com/nuke/modules.php?name=News&file=article&sid=132 Part 3]
[http://www.nl-2000.com/nuke/modules.php?name=News&file=article&sid=132 Part 3]
[[category:Scenery design]]

Latest revision as of 12:54, 24 October 2020

Originally posted on the forums by "Erwin"

Find out everything you need to build you own house and show it in Flight Simulator:

The purpose of this second part is to build the framework of your own house or another object of your choice. In combination with the first tutorial you will be able to show it in MS Flight Simulator.

The third part discussing the use of textures in GMax is now also available.
Part 3