Generic Buildings: Difference between revisions
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(New page: {{Infobox-Applicable-FSVersion | FSXI = false | FSXA = false | FSX = false | FS2004 = true | FS2002 = false | FS2000 = unknown | FS98 = unknown }} This tutorial explains how you can use t...) |
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{{Infobox-Applicable-FSVersion | {{Infobox-Applicable-FSVersion | ||
| FSXI = false | | FSXI = false | ||
| FSXA = | | FSXA = true | ||
| FSX = | | FSX = true | ||
| FS2004 = true | | FS2004 = true | ||
| FS2002 = false | | FS2002 = false | ||
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This tutorial explains how you can use the generic buildings that can be created using the [[BGLComp]] XML code. It covers the meaning of the different parameters that can be set. | This tutorial explains how you can use the generic buildings that can be created for FS9 and FSX using the [[BGLComp]] XML code. It covers the meaning of the different parameters that can be set. | ||
[http://www.fsdeveloper.com/downloads/ | [http://www.fsdeveloper.com/downloads/generic_buildings_for_FS9_and_FSX.pdf Download as PDF] (19.9 MB) | ||
[[Category:Scenery Design]] | [[Category:Scenery Design]] | ||
Latest revision as of 16:04, 8 December 2009
This tutorial explains how you can use the generic buildings that can be created for FS9 and FSX using the BGLComp XML code. It covers the meaning of the different parameters that can be set.
Download as PDF (19.9 MB)