Play List Action: Difference between revisions
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The play list action will play the specified music items on the adventure music track. | |||
Individual play list items can be set to a random position within the play list. | |||
== Warning/Caveats == | == Warning/Caveats == | ||
Revision as of 05:09, 24 March 2007
The play list action will play the specified music items on the adventure music track.
Individual play list items can be set to a random position within the play list.
Warning/Caveats
Files
The soundfile must exist on the specified path.
If any files are incorrectly referenced, the mission will not load.
Namiing Conventions
ENSURE you use an appropriate & unique name for your sound clip, otherwise you'll possibly overwrite someone else's clip.
i.e. Don't use song1.wav, song2.wav, etc. ;)
Prefix the clip with your mission name.
e.g. MyRescueMission_song1.wav, MyRescueMission_song2.wav, etc
Suggest adding a common subfolder, and that we all adopt that as a common standard.
e.g. Microsoft Flight Simulator X\Sound\Mission_Playlists
And that you place your soundfiles in mission specific subfolders.
e.g. Microsoft Flight Simulator X\Sound\Mission_Playlists\MyRescueMission
In six months time, or whenever, a user may find themselves short on diskspace, and don't know which files to delete.
Ensure your soundfile is an appropriate format, (radio quality, as maximum), and of a smallish size.
Nobody wants to download 600MB of your favourite music. :D
You can play a clip indefinitely by repeating it, using multiple calls in the playlist.
See example clips in Microsoft Flight Simulator X\Sound\UIMusic
Supported Filetypes
WAV files are apparently the only type supported.
Some formats of WAV files will not play correctly -
Microsoft ADPCM 11.025 kHz, 4 Bit, Mono is NOT supported, hence in the example I've posted, the odd sounding thunder, & speeded up dialog on the second playlist.
PCM 22.050 kHz, 16 Bit, Mono, and MP3, WMA, are not supported.
Testing your playlists
If you fire a playlist,
then exit or reload the mission,
before the playlist is completed.
The interupted track & remaining playlist tracks will continue to play !
Example Code
It plays two different short playlists, using sounds & UIMusic which already exist in your FSX.
A 5 second timer activates -
a) the first playlist.
b) a 60 second timer, which then fires the second playlist.
NB
For readability this code is laid out in order of firing, and will work as is.
If added to a mission, the OPT will re-order it.
On screen notices & timers are included for test purposes.
<SimMission.TimerTrigger InstanceId="{A8498446-0335-4E76-BB37-82B9AEAD1A76}">
<Descr>_Init_TTimer_S5</Descr>
<StopTime>5.000</StopTime>
<OnScreenTimer>True</OnScreenTimer>
<Actions>
<ObjectReference id="_Triggered_TTimer_S120_AA_On" InstanceId="{35CE0E66-F666-4E9C-8CCD-929C54BCE3C7}">
</ObjectReference>
<ObjectReference id="_First_PLAYLIST_DIALOG_AD" InstanceId="{D3BDAB41-B690-499F-B63D-1ECDAB56C1AA}">
</ObjectReference>
<ObjectReference id="_First_PLAYLIST_AP" InstanceId="{6DA689F9-67C1-49BD-AD95-3A633E428709}">
</ObjectReference>
</Actions>
</SimMission.TimerTrigger>
<SimMission.ObjectActivationAction InstanceId="{35CE0E66-F666-4E9C-8CCD-929C54BCE3C7}">
<Descr>_Triggered_TTimer_S120_AA_On</Descr>
<ObjectReferenceList>
<ObjectReference id="_Triggered_TTimer_S60" InstanceId="{860011FB-F217-4FEF-BE94-C33C4F648AE9}">
</ObjectReference>
</ObjectReferenceList>
</SimMission.ObjectActivationAction>
<SimMission.DialogAction InstanceId="{D3BDAB41-B690-499F-B63D-1ECDAB56C1AA}">
<Descr>_First_PLAYLIST_DIALOG_AD</Descr>
<Text>5 second Timer activated _First_PLAYLIST_AP</Text>
</SimMission.DialogAction>
<SimMission.PlayListAction InstanceId="{6DA689F9-67C1-49BD-AD95-3A633E428709}">
<Descr>_First_PLAYLIST_AP</Descr>
<PlayListItem>
<Descr>PlayListItem 1</Descr>
<SoundFileName>MRSDAHL.wav</SoundFileName>
<RandomizeInList>True</RandomizeInList>
</PlayListItem>
<PlayListItem>
<Descr>PlayListItem 2</Descr>
<SoundFileName>backcourse_marker.wav</SoundFileName>
<RandomizeInList>True</RandomizeInList>
</PlayListItem>
<PlayListItem>
<Descr>PlayListItem 3</Descr>
<SoundFileName>UIMusic\FSX08.wav</SoundFileName>
</PlayListItem>
</SimMission.PlayListAction>
<SimMission.TimerTrigger InstanceId="{860011FB-F217-4FEF-BE94-C33C4F648AE9}">
<Descr>_Triggered_TTimer_S60</Descr>
<StopTime>60.000</StopTime>
<Activated>False</Activated>
<OnScreenTimer>True</OnScreenTimer>
<Actions>
<ObjectReference id="_Second_PLAYLIST_DIALOG_AD" InstanceId="{7808D1CE-FFDB-4727-A05E-093DB452DB0C}">
</ObjectReference>
<ObjectReference id="_Second_PLAYLIST_AP" InstanceId="{E768BFC8-F32E-450D-B095-C23F819AFD31}">
</ObjectReference>
</Actions>
</SimMission.TimerTrigger>
<SimMission.DialogAction InstanceId="{7808D1CE-FFDB-4727-A05E-093DB452DB0C}">
<Descr>_Second_PLAYLIST_DIALOG_AD</Descr>
<Text>60 second Timer activated _Second_PLAYLIST_AP</Text>
</SimMission.DialogAction>
<SimMission.PlayListAction InstanceId="{E768BFC8-F32E-450D-B095-C23F819AFD31}">
<Descr>_Second_PLAYLIST_AP</Descr>
<PlayListItem>
<Descr>PlayListItem 1</Descr>
<SoundFileName>thunder\xthun4c.wav</SoundFileName>
</PlayListItem>
<PlayListItem>
<Descr>PlayListItem 2</Descr>
<SoundFileName>lessons\atpding39.wav</SoundFileName>
</PlayListItem>
<PlayListItem>
<Descr>PlayListItem 3</Descr>
<SoundFileName>UIMusic\FSX03.wav</SoundFileName>
</PlayListItem>
</SimMission.PlayListAction>