ModelConverterX: Difference between revisions
No edit summary |
|||
| Line 29: | Line 29: | ||
== Background information == | == Background information == | ||
This section provides some interesting background information that might be useful to you while using ModelConverterX. | |||
=== Limitations === | === Limitations === | ||
This section lists the limitations of the object readers and writers that are provided with ModelConverterX. If your object does not convert completely, please check this list first if the feature you want to convert is actually supported. | |||
==== Object readers ==== | ==== Object readers ==== | ||
===== SCASM reader ===== | |||
Bla | Bla | ||
===== FSX MDL reader ===== | |||
This reader has not been released yet, but work has been done on creating a reader that can read the MDL files. | |||
==== Object writers ==== | ==== Object writers ==== | ||
Revision as of 08:56, 1 February 2008
Introduction
Bla
Installation
Currently ModelConverterX is only available as in an alpha test version. You are encouraged to try this version already, but please be aware that there will be some bugs and unfinished features left at the moment. To get the latest alpha version go to the support forum for ModelConverterX, where you will find a thread with the latest release.
Once you have downloaded the ZIP file containing the program, you need to unzip it to a folder of your choice. If you have used a previous alpha version before, you can replace those files with the new version.
The first time you install ModelConverterX you need to register one DLL file that is used for handling the textures in the 3D preview. To do this run the register.bat file that is provided in the ZIP file. Failing to do this will result in errors when you load a model.
Features
Bla
Usage
Bla
Convert a SCASM API into a FSX MDL
Bla
Batch convert objects
Bla
Background information
This section provides some interesting background information that might be useful to you while using ModelConverterX.
Limitations
This section lists the limitations of the object readers and writers that are provided with ModelConverterX. If your object does not convert completely, please check this list first if the feature you want to convert is actually supported.
Object readers
SCASM reader
Bla
FSX MDL reader
This reader has not been released yet, but work has been done on creating a reader that can read the MDL files.
Object writers
Bla
Performance
Bla
Support
If you have any problems while using the program or if you have suggestions and other feedback to improve te tool, please let me know. You can either contact me directly or visit the ModelConverterX subforum at FSDeveloper.com.
User license
When using ModelConverterX you agree to the following user license:
I do hereby agree that I will only use ModelConverterX to convert objects I have created myself. I will no change the work of others, without their prior written permission. This does include any objects obtained by decompilation of BGL files.
(c) 2007-2008 SceneryDesign.org / Arno Gerretsen
This software program is distributed without charge to other scenery designers, redistribution of the original ZIP file is allowed. You are NOT allowed to sell this software program or ask money for its distribution. Object created with this software program can be used in commercial scenery projects if you wish.
The copyright and any intellectual property relating to this program remain the property of the author.
The software distributed in this way may represent work in progress, and bears no warranty, either expressed or implied.