Catapult/Arrestor Operations (FSXA): Difference between revisions
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== Related == | == Related == | ||
[[Hoist/Sling Operations (FSXA)]] - | * [[Catapult/Arrestor Operations (FSXA)]] - | ||
[[Multiplayer Racing (FSXA)]] - | * [[Hoist/Sling Operations (FSXA)]] - | ||
[[Key Mapping (FSXA)]] - | * [[Multiplayer Racing (FSXA)]] - | ||
* [[Key Mapping (FSXA)]] - | |||
* [[FSX Acceleration]] - | |||
* [[SDK Toolset (FSX)]] - {{:Transclusion-SDK-Oneline-Toolset}} | |||
[[category:FSX]] | [[category:FSX]] | ||
Revision as of 05:54, 27 March 2008
| This page is a work-in-progress. Generic message - Please note some detail may possibly be missing or incorrect. |
The catapult launch system is designed to simulate a modern catapult assisted take-off from a large flat-decked aircraft carrier.
Configuring Catapult/Arrestor Operations (FSXA)
Configuring Vessels
For extra that didn't make it into the SDK, please see - Paul Lange's blog - Launch Bars and Carriers
Configuring Aircraft
For investigations, please see - Lamont Clarke's wiki - Adapting FSX aircrafts to acceleration carriers
There's also a very useful "marker states" tool, linked at the foot of that page.
Related
- Catapult/Arrestor Operations (FSXA) -
- Hoist/Sling Operations (FSXA) -
- Multiplayer Racing (FSXA) -
- Key Mapping (FSXA) -
- FSX Acceleration -
- SDK Toolset (FSX) - The components of each SDK, with links to the documentation describing how to use it.