Stupid FSX Tricks: Difference between revisions

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1.  When adding an animation tag to a part, the range of Key Frames must be entered before selecting the animation
1.  When adding an animation tag to a part, the range of Key Frames must be entered before selecting the animation
2. Never use the Mirror tool in the main tool bar, but only the modifier fly-out. Otherwise it looks good in gmax, but you'll have flipped normals in FS.


'''Texturing'''
'''Texturing'''
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'''Exporting'''
'''Exporting'''


== Scenery ==
== Scenery ==

Revision as of 16:53, 26 June 2010

Stupid FSX Tricks

The idea is to have a repository for all the the little things hoops that FSX makes you jump through to build an aircraft or scenery. If you have an issue that is stumping you, browse here to see if something applies


SDK

Aircraft

Modeling and Animation

1. When adding an animation tag to a part, the range of Key Frames must be entered before selecting the animation

2. Never use the Mirror tool in the main tool bar, but only the modifier fly-out. Otherwise it looks good in gmax, but you'll have flipped normals in FS.

Texturing

1. Before exporting a texture, it must be flipped vertical.

Panels and Gauges

Flight Dynamics

Exporting

Scenery