Category:FS8 (FS2002): Difference between revisions
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m (Rollout FS versions) |
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{{Infobox-Applicable-FSVersion | {{Infobox-Applicable-FSVersion | ||
| P3D2 = | | FS2020 = unknown | ||
| P3D = | | FSXI = unknown | ||
| | | P3D4 = unknown | ||
| FSXA = | | P3D3 = unknown | ||
| FSX = | | P3D2 = unknown | ||
| FS2004 = | | P3D = unknown | ||
| FSW = unknown | |||
| FSX-SE = unknown | |||
| FSXA = unknown | |||
| FSX = unknown | |||
| FS2004 = unknown | |||
| FS2002 = true | | FS2002 = true | ||
| XP10 = | | XP11 = unknown | ||
| XP9 = | | XP10 = unknown | ||
| XP9 = unknown | |||
}} | }} | ||
Articles or categories currently tagged as containing content relevant to FS2002/FS8. | Articles or categories currently tagged as containing content specifically relevant to FS2002/FS8. | ||
[[category:General]] | [[category:General]] | ||
Revision as of 08:31, 28 March 2020
Articles or categories currently tagged as containing content specifically relevant to FS2002/FS8.
Subcategories
This category has the following 27 subcategories, out of 27 total.
E
Pages in category "FS8 (FS2002)"
The following 85 pages are in this category, out of 85 total.
A
- Accurate QMID and LOD Values
- Advanced photoshop techniques
- AGN (FS2002/FS2004)
- Aircraft Fuselage Creation: The Perfect Way
- Airport Buildings Template for 3dsmax or Gmax
- Alpha channel creation with Photoshop
- API macro creation using FsRegen for a GMax object
- API macro custom object symbol
- Autopilot creation
C
- C: Decimal to BCD
- C: Decimal to BCO
- Changing GMax material editor startup location
- Colored Alpha Channels using DXTBMP and MSPaint
- CompileHelper 1.0
- CompileHelper 2.0
- Conditional display (ASM tweak)
- Conditional display (SCASM tweak)
- Contact Points
- Conversion between geographic and FS XY coordinates
- Creating high resolution airport bases and taxiway edges