Category:Living World: Difference between revisions

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m (Infobox-Applicable-FSVersion upgrade)
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{{Infobox-Applicable-FSVersion
{{Infobox-Applicable-FSVersion
| MSFS = true
| FSXI = true
| P3D5 = true
| P3D4 = true
| P3D3 = true
| P3D2 = true
| P3D2 = true
| P3D = true
| P3D = true
| FSXI = true
| FSW = true
| FSXSE = true
| FSXA = true
| FSXA = true
| FSX = true
| FSX = true
| FS2004 = true
| FS2004 = true
| FS2002 = true
| FS2002 = true
| FS2000 = true
| XP11 = true
| FS98 = true
| XP10 = true
| XP9 = true
 
}}
}}


The real world is not static and empty, therefore the Flight Simulation world should not be either. By adding dynamic scenery, AI traffic (aircraft, boats) or road traffic you can make it a living world. This category provides you with articles to help you in that process.
The real world is not static and empty, therefore the Flight Simulation world should not be either. By adding dynamic scenery, AI traffic (aircraft, boats) or road traffic you can make it a living world. This category provides you with articles to help you in that process.

Revision as of 05:55, 24 October 2020

The real world is not static and empty, therefore the Flight Simulation world should not be either. By adding dynamic scenery, AI traffic (aircraft, boats) or road traffic you can make it a living world. This category provides you with articles to help you in that process.