Category:Living World: Difference between revisions
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m (Infobox-Applicable-FSVersion upgrade) |
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{{Infobox-Applicable-FSVersion | {{Infobox-Applicable-FSVersion | ||
| MSFS = true | |||
| FSXI = true | |||
| P3D5 = true | |||
| P3D4 = true | |||
| P3D3 = true | |||
| P3D2 = true | | P3D2 = true | ||
| P3D = true | | P3D = true | ||
| | | FSW = true | ||
| FSXSE = true | |||
| FSXA = true | | FSXA = true | ||
| FSX = true | | FSX = true | ||
| FS2004 = true | | FS2004 = true | ||
| FS2002 = true | | FS2002 = true | ||
| | | XP11 = true | ||
| | | XP10 = true | ||
| XP9 = true | |||
}} | }} | ||
The real world is not static and empty, therefore the Flight Simulation world should not be either. By adding dynamic scenery, AI traffic (aircraft, boats) or road traffic you can make it a living world. This category provides you with articles to help you in that process. | The real world is not static and empty, therefore the Flight Simulation world should not be either. By adding dynamic scenery, AI traffic (aircraft, boats) or road traffic you can make it a living world. This category provides you with articles to help you in that process. | ||
Revision as of 05:55, 24 October 2020
| Applicable |
|---|
| MSFS |
| MS Flight |
| LM P3D5 |
| LM P3D4 |
| LM P3D3 |
| LM P3D2 |
| LM P3D |
| FS World |
| FSXSE |
| FSXA |
| FSX |
| FS2004 |
| FS2002 |
| XP11 |
| XP10 |
| XP9 |
The real world is not static and empty, therefore the Flight Simulation world should not be either. By adding dynamic scenery, AI traffic (aircraft, boats) or road traffic you can make it a living world. This category provides you with articles to help you in that process.
Pages in category "Living World"
The following 12 pages are in this category, out of 12 total.