MSFS Mission Script - Mission objects: Difference between revisions
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Mission elements define a range of things like mission type, goals, world traffic, camera, and thermals. | |||
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== Mission Types == | == Mission Types == | ||
Revision as of 08:58, 13 October 2021
| This page is a work-in-progress. Generic message - Please note some detail may possibly be missing or incorrect. |
| Applicable |
|---|
| MSFS |
| MS Flight |
| LM P3D5 |
| LM P3D4 |
| LM P3D3 |
| LM P3D2 |
| LM P3D |
| FS World |
| FSXSE |
| FSXA |
| FSX |
| FS2004 |
| FS2002 |
| XP11 |
| XP10 |
| XP9 |
Mission elements define a range of things like mission type, goals, world traffic, camera, and thermals. See MSFS Mission Script for general information about creating a mission script.
Mission Types
There are different types of missions, but all of them have Objectives/Goals that will have to be fulfilled to end the mission.
MissionFreeFlight
The mission type used for freeflight is the freest (allows increasing sim speed), but doesn't have a nice endscreen (just the logbook).
Tutorial
This mission type has an endscreen to evaluate mission preformance.
MissionBushTrip
This mission type allows you to make a mission with multiple legs. Autosaves mission (currently a bit broken).
MissionLandingChallenge
This mission type is used for landing challenges.
MissionDiscovery
This mission type is used for discovery flights.
Other mission types (untested)
- MissionLowAltitude (Maybe used for reno airraces?)
- MissionRaceRedBull
- MissionRefueling
- MissionSightingFlight
Goals
For a mission to be completed, all active objectives have to be successfully completed. Each mission objective has to be linked to a Goal or SubGoal.
Goal
SubGoal
Other
Camera
A camera object in the world you can position how you want.
LivingWorldExclusion
Useful if you want to get rid of stationary or moving traffic from a road, airport, or water).
PointOfInterest
You can add points of interest to your mission. The points of interest can have an [InGameMarker].