Model your own house in GMax: Difference between revisions

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[[category:Scenery Design]]
[[category:Scenery design]]

Revision as of 13:27, 3 October 2006

Originally posted on the forums by "Erwin"

Find out everything you need to build you own house and show it in Flight Simulator 2004.
Part 1

The purpose of this part is to build the framework of your own house or another object of your choice. In combination with the first tutorial you will be able to show it in MS Flight Simulator.
Part 2

The third part discussing the use of textures in GMax is now also available.
Part 3