Model your own house in GMax: Difference between revisions
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{{Infobox-Applicable-FSVersion | |||
| FSXI = true | |||
| FSXA = true | |||
| FSX = true | |||
| FS2004 = true | |||
| FS2002 = false | |||
| FS2000 = false | |||
| FS98 = false | |||
}} | |||
''Originally posted on the forums by "Erwin"'' | ''Originally posted on the forums by "Erwin"'' | ||
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The third part discussing the use of textures in GMax is now also available.<br> | The third part discussing the use of textures in GMax is now also available.<br> | ||
[http://www.nl-2000.com/nuke/modules.php?name=News&file=article&sid=132 Part 3] | [http://www.nl-2000.com/nuke/modules.php?name=News&file=article&sid=132 Part 3] | ||
[[category:Scenery design]] | [[category:Scenery design]] | ||
[[category:Modeling]] | |||
Revision as of 14:15, 6 July 2008
Originally posted on the forums by "Erwin"
Find out everything you need to build you own house and show it in Flight Simulator:
- Gmax installation guide for FS2004
- See the FsX SDK how to install and configure Gmax for FsX and then follow the tutorial Gmax for FsX how to get your model into FsX.
The purpose of this second part is to build the framework of your own house or another object of your choice. In combination with the first tutorial you will be able to show it in MS Flight Simulator.
The third part discussing the use of textures in GMax is now also available.
Part 3