AGN (FS2002/FS2004): Difference between revisions
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(New page: {{Infobox-Applicable-FSVersion | FSXI = false | FSXA = false | FSX = false | FS2004 = true | FS2002 = false | FS2000 = unknown | FS98 = unknown }} This document describes the FS2004 forma...) |
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| Line 4: | Line 4: | ||
| FSX = false | | FSX = false | ||
| FS2004 = true | | FS2004 = true | ||
| FS2002 = | | FS2002 = true | ||
| FS2000 = unknown | | FS2000 = unknown | ||
| FS98 = unknown | | FS98 = unknown | ||
}} | }} | ||
This document describes the FS2004 format for autogen (AGN) files. | This document describes the FS2004 format for autogen (AGN) files. The first part of the AGN format is also valid for FS2002. | ||
== Header == | |||
int32 percentage buildings with 1-2 floors (range 0 - 20) | |||
int32 percentage buildings with 3-5 floors (range 0 - 20) | |||
int32 percentage buildings with 6-8 floors (range 0 - 20) | |||
int32 percentage buildings with 9-12 floors (range 0 - 20) | |||
int32 number of houses | |||
int32 number of vegetation areas | |||
double vegetation area | |||
int32 building texture length | |||
string building texture with extension (if building texture length > 0) | |||
int32 vegetation class 1 | |||
int32 vegetation class 2 | |||
int32 percentage vegetation class 1 (range 0 - 100) | |||
int32 maximum vegetation density (range 0 - 100) | |||
float vegetation class 1 minimum height | |||
float vegetation class 1 maximum height | |||
float vegetation class 2 minimum height | |||
float vegetation class 2 maximum height | |||
== Buildings == | |||
TODO | |||
== Vegetation == | |||
TODO | TODO | ||
Revision as of 15:37, 12 January 2013
This document describes the FS2004 format for autogen (AGN) files. The first part of the AGN format is also valid for FS2002.
Header
int32 percentage buildings with 1-2 floors (range 0 - 20) int32 percentage buildings with 3-5 floors (range 0 - 20) int32 percentage buildings with 6-8 floors (range 0 - 20) int32 percentage buildings with 9-12 floors (range 0 - 20) int32 number of houses int32 number of vegetation areas double vegetation area int32 building texture length string building texture with extension (if building texture length > 0) int32 vegetation class 1 int32 vegetation class 2 int32 percentage vegetation class 1 (range 0 - 100) int32 maximum vegetation density (range 0 - 100) float vegetation class 1 minimum height float vegetation class 1 maximum height float vegetation class 2 minimum height float vegetation class 2 maximum height
Buildings
TODO
Vegetation
TODO