Landing Trigger
From FSDeveloper Wiki
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| Applicable |
|---|
| MSFS |
| MS Flight |
| LM P3D5 |
| LM P3D4 |
| LM P3D3 |
| LM P3D2 |
| LM P3D |
| FS World |
| FSXSE |
| FSXA |
| FSX |
| FS2004 |
| FS2002 |
| XP11 |
| XP10 |
| XP9 |
Detect landings in an area or on a runway.
AirportLandingTrigger / AreaLandingTrigger
Fires when an object lands in one of the areas/airports/runways specified.
| LandingType | The type of landing can be; a touchdown, it triggers when the plane makes a touchdown (the main gear carrying weight), a full stop happens when the plane slows down to ~25 kts. |
|---|---|
| Area | You can link it to areas in which the trigger should be active. If no area is selected, the whole world will be active. |
| AirportIdent | Airport ICAO identifier used in the sim. |
| RunwayFilter | Number and designator of the runway for which the trigger should be active. |
Possible uses
- Copilot feedback.
- Complete an objective.
Related elements and alternatives
- A Property Trigger so you can choose an after-landing speed instead of a full stop landing type.
- You can use a calculator for relevant copilot feedback after landing.
- You can use a global AreaLandingTrigger and another LandingTrigger together to detect landings at the wrong place. Just make it so the AreaLandingTrigger gets disabled when the user is in the appropriate area and is re-enabled when they exit. You can use a ProximityTrigger for this.