Landing Trigger

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Revision as of 08:56, 13 October 2021 by Mr LiamT (talk | contribs) (Renamed related, clarified, added trigger transclusion.)
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Detect landings in an area or on a runway.

AirportLandingTrigger / AreaLandingTrigger

Fires when an object lands in one of the areas/airports/runways specified.


LandingType The type of landing can be; a touchdown, it triggers when the plane makes a touchdown (the main gear carrying weight), a full stop happens when the plane slows down to ~25 kts.
Area You can link it to areas in which the trigger should be active. If no area is selected, the whole world will be active.
AirportIdent Airport ICAO identifier used in the sim.
RunwayFilter Number and designator of the runway for which the trigger should be active.


Possible uses

  • Copilot feedback.
  • Complete an objective.

Related

  • You can use a Property Trigger to trigger at a specific speed after landing instead of using a full stop landing type, which triggers at ~25 kts.
  • You can use a calculator for relevant copilot feedback after landing.
  • You can use a global AreaLandingTrigger and another LandingTrigger together to detect landings at the wrong place. Just make it so the AreaLandingTrigger gets disabled when the user is in the appropriate area and is re-enabled when they exit. You can use a ProximityTrigger for this.


See MSFS Mission Script - Triggers for an overview of triggers and more info about triggers in general.