Analog clock
From FSDeveloper Wiki
The problem with using the CLOCK_HOUR and CLOCK_MINUTE variables to build a clock is that they 'flick over' - great for building a digital clock but no use for an analog clock. To drive the hands smoothly you really need to use just the CLOCK_SECONDS variable and apply it to all three hands on the clock. This is copy'n'paste code.
//----------------------------------------------------------
// Time - 12 hour analog clock
// Driven from seconds only to get better movement of the hands
// 3,600 seconds to an hour
// 43,200 seconds to twelve hours
//----------------------------------------------------------
MODULE_VAR localsecond = { CLOCK_SECOND };
// Global clock hand variables for the gauge display
double second_hand = 0;
double minute_hand = 0;
double hour_hand = 0;
//----------------------------------------------------------
// Function to be called from the gauge update -
// Can be used in any project without having to change anything
// Can also be called from multiple clocks in the same aircraft
//----------------------------------------------------------
void analogClock()
{
int x = 0;
static double mins = -1;
static double hours = -1;
static double prev_secs = -1;
static double set_clock = 0;
static double prev_tick = -1;
// Trap a time change by menu. Video processing is suspended while the menu is active
// Use this to force a clock update (set_clock = 0) when video processing resumes
if (prev_tick == -1)prev_tick = getTick();
if (prev_tick != getTick())
{
if (getTick() > prev_tick + 1)set_clock = 0;
prev_tick = getTick();
}
// Set clock to the current simulator time
if (set_clock == 0)
{
set_clock = 1;
mins = localminutes.var_value.n;
hours = localhours.var_value.n;
// 12 hour trap
if (hours > 12) hours -= 12;
// Adjust needle positioning for when normal updates resume
hours *= 3600;
mins *= 60;
hours += mins;
}
else
{
// Resume normal updates
second_hand = localsecond.var_value.n;
x = (int)second_hand;
if (x != prev_secs)
{
prev_secs = x;
// Minute hand
mins += 1;
if (mins >= 3599)mins = 0;
minute_hand = mins;
// Hour hand
hours += 1;
// Reset if passing through 00.00 or 12.00
if (hours >= 43199)hours = 0;
hour_hand = hours;
}
}
return;
}