Analog clock
From FSDeveloper Wiki
The problem with using the CLOCK_HOUR and CLOCK_MINUTE variables to build a clock is that they 'flick over' - great for building a digital clock but no use for an analog clock. To drive the hands smoothly you really need to use just the CLOCK_SECONDS variable and apply it to all three hands on the clock. This is copy'n'paste code, but check that you haven't already declared the module_vars under different names.
Edited 22 August 2020 to replace the menu time change with a more reliable trap.
//----------------------------------------------------------
// Time - 12 hour analog clock
// Driven from seconds only to get better movement of the hands
// 3,600 seconds to an hour
// 43,200 seconds to twelve hours
//----------------------------------------------------------
MODULE_VAR localsecond = { CLOCK_SECOND };
MODULE_VAR tick18 = { TICK18 };
// Global clock hand variables for the gauge display
double second_hand = 0;
double minute_hand = 0;
double hour_hand = 0;
//----------------------------------------------------------
// Function to be called from the gauge update -
// Can be used in any project without having to change anything
//----------------------------------------------------------
void analogClock()
{
int x = 0;
static double mins = -1;
static double hours = -1;
static double prev_secs = -1;
static double set_clock = 0;
static double prev_tick = -1;
int min_check = 0;
int force_update_period = 5; // Number of minutes difference between menu and clock that will force a clock update
// Set clock to the current simulator time
if (set_clock == 0)
{
set_clock = 1;
mins = localminutes.var_value.n;
// Apply the current minutes to the check variable
min_check = mins;
hours = localhours.var_value.n;
// 24 hour trap
if (hours > 12) hours -= 12;
// Adjust for needle positioning
hours *= 3600;
mins *= 60;
hours += mins;
}
else
{
// Resume normal updates
x = localseconds.var_value.n;
if (x != prev_secs)
{
prev_secs = x;
// Minute hand
mins += 1;
if (mins >= 3599)mins = 0;
// Apply the actual current minutes to the check variable
min_check = (int)mins/60;
// Hour hand
hours += 1;
if (hours >= 43199)hours = 0;
}
}
// Trap a time change by menu.
// A difference of five minutes or more will trigger a clock update
x = (int)localminutes.var_value.n;
if (abs(x - min_check) > force_update_period)set_clock = 0;
return; }