Normal map creation

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Revision as of 00:48, 28 June 2008 by Arno (talk | contribs)
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One of the new features that can be used on our 3D models in FSX is the normal map, or sometimes also called bump map. This article will describe how to create the normal map texture that you can use on your model.

Requirements

To follow the rest of this tutorial you need to make sure you have the following tools at hand:

Creating a grayscale height map

Creating a normal map

Saving in FSX format

Assigning to your model

Links