Normal map creation

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Revision as of 00:55, 28 June 2008 by Arno (talk | contribs)
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One of the new features that can be used on our 3D models in FSX is the normal map, or sometimes also called bump map. This article will describe how to create the normal map texture that you can use on your model.

Bump mapping is a technique that makes a surface look uneven. For example a brick wall consisting of only one polygon, could look like it has been made of individual stones. If you would model that all in 3D it would require a lot more polygons. What the normal map does is adjust the local normal based on the value stored in the normal map, so instead of having the same normal for the entire polygon, now each pixel can have a different normal. That results in the uneven look.

Requirements

To follow the rest of this tutorial you need to make sure you have the following tools at hand:

Creating a grayscale height map

Creating a normal map

Saving in FSX format

Assigning to your model

Links