Starting a Model in GMax

From FSDeveloper Wiki
Revision as of 16:43, 18 May 2009 by HughesMDflyer4-6969 (talk | contribs) (New page: {{Infobox-Applicable-FSVersion | FSXI = true | FSXA = true | FSX = true | FS2004 = true | FS2002 = true }} If you know what you are doing, starting a model in GMax is fairly simple. It's ...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

If you know what you are doing, starting a model in GMax is fairly simple. It's when you get to the tiny details and shape of the aircraft that modeling can get very challenging. Here are some tips to starting a model.

1. Find something that you have good access to pictures, or maybe even a backdrop image.

2. Use the backdrop image in your viewports, so you can get the exact shape of your object.

3. If you are new to modeling, start off with something simple, like a small house, which uses mostly boxes.

4. If you don't like it, don't model it. Modeling can be hard, but fun. If you don't like what your modeling, it will seem like it will take forever to finish.

5. If you start modeling something, but don't want to continue, or don't have enough knowledge of modeling, upload it to a FS website's design downloads. There are probably people out there that could use the model.

6. Many people prefer freeware add-ons, but some of these are of the highest quality, or even the only add-on out there of its kind. If you are a beginner, it is probably best that your add-on is freeware, as it is probably not the best out there, YET. :-D

7. If you have A LOT of completed add-ons, or GMax source files YOU have created, you may consider starting your own FS website.

I am still a beginner at modeling myself, so there maybe other tips out there I have not mesioned.

I hope that I have helped you, and remember, DON'T GIVE UP! :-)