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what would a 'correct' bump map be?
i named my textures box_1_T_Bump.dds but when i go to 3ds max and try to export my model, i hit verify and it says that i have a incorrect name for my bump maps.
why?
running max 2008 btw








Just a thought here. Have you renamed the files Max9_FSModelExp.dle, Max9_MaxUtils.gup and Max9_MaxXML.gup to FSModelExp.dle, MaxUtils.gup and MaxXML.gup? As this is required for the Max9 sdk to work.
David


Is this necessary? I have done it and all works well ... not sure if it needs adding to your wiki article.
It may also be worth mentioning that Windows 7 truncates (and hence invalidates) the path selection in Max 9 / Max 2008 ... so you need to add a dummy folder or manually edit the plugins.ini
Volume in drive E is Data Disk
Volume Serial Number is B8D1-C98E
Directory of E:\FSX_SDK\SDK\Environment Kit\Modeling SDK\3DSM9\Plugins
02/05/2011 11:09 AM <DIR> .
02/05/2011 11:09 AM <DIR> ..
09/26/2007 02:16 PM 40,960 BaseTypes.dll
09/26/2007 02:12 PM 107,008 Managed_CrashTree.dll
09/26/2007 02:12 PM 304,640 Managed_Lookup_Keyword.dll
09/26/2007 02:12 PM 41,472 Managed_RiffMapper.dll
09/26/2007 02:18 PM 352,768 Max9_FSModelExp.dle
09/26/2007 02:17 PM 16,384 Max9_MaxUtils.gup
09/26/2007 02:17 PM 36,352 Max9_MaxXML.gup
09/26/2007 02:16 PM 28,672 MdlScan.exe
08/22/2007 02:27 PM 2,127 MdlScan.exe.config
08/29/2007 09:02 PM 13,437 SetupAcesRoot.ms
09/26/2007 03:25 PM 238,656 XToMdl.exe
12 File(s) 1,182,476 bytes
2 Dir(s) 93,603,606,528 bytes free