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It's 65K vertices per object. And 65K vertices per texture. Break up your texture maps into two or more. Doesn't matter a bit whether e-mesh or e-poly, as has been discussed here many times.
That makes a lot more sense, thanks!
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It's 65K vertices per object. And 65K vertices per texture. Break up your texture maps into two or more. Doesn't matter a bit whether e-mesh or e-poly, as has been discussed here many times.


n4gix that is an awesome tire shot

* I wonder if Flight Simulator supports IK animations. I read in my 3ds studio max bibble that you can copy and paste the keys from one IK chain to another and even mirror the object and its pivot achieving a picture perfect animation on the opposite side. That's pretty interesting, but the setup of IK is very involved and I'm not sure if FS even understands it or what MakeMDL would do with it.

FS9 doesn't support IK, FSX does.
But I wouldn't bother with it, as FSX is very restrictive about the kind and complexity of IK animations it allows to export.
My Do328's landing gear used to be IK animated, but I settled for conventional keyframes in the end, since FSX didn't display the animations properly.










Hi, have you seen the link to the magazine I left in your message box?, the magazine have a lot of ideas for repaintings.,
The chockes for that airplane are really old,sixties style.![]()



I've attached two screen grabs of the area in question. They are from the MK Airlines DVD. The second pic, with the FE's hand on the linkage, is for size reference.
Sorry that I had to use one of those 'download' sites, the pics are too big to be attached here.
Hope they are helpful.
http://www.savefile.com/dl/HGZ7APSW