Well, it's been a while but not much has been completed, just mostly corrections to the overall model. I am still working on the landing gears and just finished a proto-type to implement into my DC8.
I am happy with this new linkage system as there is a bit more detail and enthusiasm by me put into it. The previous one just didn't feel right to me and look too crappy.
This system has to be implemented in the "deployed" position and then animated very carefully.
By the way a little secret. MOst of you have talked about the inability to mirror multiple animations or have had to go through tedious tasks to do it. It's really simple actually. Just group the entire linkage of animated parts together and then clone a copy, rotate this copy 180 degrees in its present location, then apply a mirror modifier to the Group stack itself, all off the animations are now "inverted" and the components now mirrored properly with out any errors, you also changed all of the internal component pivots this way, so you did all the work "at once". Position your new system in its proper location and ungroup, no retarded animations, I can guarantee you that ... this is my technique, all well kept secret of mine but probably not something of a big deal, just wanted to share it with you guys. You can use this with entire landing gear assemblies with probably very 'minimal' adjustments, if any.
Got a good weekend coming and I should have much work completed to show soon.
See you guys later, updates will now resume on occassion.
UPDATE ::
I have now implemented the system into the DC8, last time I meant to say "deployed" now "stowed". Very minimal adjustments to part sizes where made and I have achieved the results I was looking for. A linkage system that closely resembles that of the real DC8 with very minimal polygons.
The next step now is to implement the animation into the linkage. I am happy of this great progress, you get better results when you don't rush into things.
The animation for the landing ear linkage will be posted on my youtube channel
http://www.youtube.com/faostube if you haven't already visited, pop in for a visit and stay tuned for the link that will demonstrate the animation of this system which, should be pretty neat. This will also be followed by another scene of the DC8 in the flight simulator testing out the animation in FlightSim, all should be fun to watch.
Again, thanks for reading and being with me as I create this DC8, it has been very challening but I've managed to pull through thanks to the great help you guys offer here and a great special thanks to HJG on my behalf, they have helped much too in so little time, I would not be this far if it were not for you guys. I see the thread is almost reaching 10,000+ views ... I'm not sure what to make of that but its enough to motivate me to post updates as I know 'thousands' are visiting to see progress on this great bird, thanks guys!