Rotornut44
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Open Beta now available! See here.
Back in 2013, another developer and I created a small (and pretty basic) scenery for an abandoned island-airstrip in Crecent City, Florida. The island, known as Bear Island, was a fun destination that many simmers have enjoyed. (See the scenery here)
Nearing 4 years later, with the scenery no longer living up to my standards, I have decided that it's time for a redux.
I'm only a few weeks into development now, but Bear Island v2 is quickly becoming my favorite scenery again. I'm taking optimization of this scenery more seriously than I have in the past. For once, I'm creating multiple LODs for everything reasonable. Due to it's small coverage area, I've been able to pack a lot of details into the scenery while still managing to get 59-60fps in the sim. (Locked at 60) Without the LODs I average anywhere from high 30's to mid-low 40's.
Bear Island v2 uses 99% custom objects. (The only default items being some animated birds and Dolphins) Most all of the custom vegetation has been recolored to match the surrounding 30cm photo real. (Which has been color-matched to FTX Global)
I plan on implementing some more features more towards the end of development, but I'll leave that for a later post. For now, I still have a bit of 3d modeling, texturing, and optimization work to do..
(Notice: Some vegetation LODs were not added at the time of these pictures.)
-CB
Back in 2013, another developer and I created a small (and pretty basic) scenery for an abandoned island-airstrip in Crecent City, Florida. The island, known as Bear Island, was a fun destination that many simmers have enjoyed. (See the scenery here)
Nearing 4 years later, with the scenery no longer living up to my standards, I have decided that it's time for a redux.
I'm only a few weeks into development now, but Bear Island v2 is quickly becoming my favorite scenery again. I'm taking optimization of this scenery more seriously than I have in the past. For once, I'm creating multiple LODs for everything reasonable. Due to it's small coverage area, I've been able to pack a lot of details into the scenery while still managing to get 59-60fps in the sim. (Locked at 60) Without the LODs I average anywhere from high 30's to mid-low 40's.
Bear Island v2 uses 99% custom objects. (The only default items being some animated birds and Dolphins) Most all of the custom vegetation has been recolored to match the surrounding 30cm photo real. (Which has been color-matched to FTX Global)
I plan on implementing some more features more towards the end of development, but I'll leave that for a later post. For now, I still have a bit of 3d modeling, texturing, and optimization work to do..
(Notice: Some vegetation LODs were not added at the time of these pictures.)
-CB
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