• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by pierrot1951

  1. P

    attached object editor : rotation problem

    Hello; great thanks for detailed answers. In similar idea, I had allready noticed that banking, pitch parameters in Instant Scenery have no effect in FSX. I'll take time tu read carefully. Pierre
  2. P

    attached object editor : rotation problem

    Hello I create a waterfall object to make more realistic scenery. For testing version I use a solid part to make placement easy in very slopy areas + fx_WaterFall.fx effect. In definitive version, when placed in good place, testing object will be replaced by a model without the big solid part...
  3. P

    ModelConverterX 1.8 stable hotfix1

    Great thanks! I pressed "ok" to exit "Search Path Editor", but the lower part of "Options" window with its "ok" button was out of screen and not visible! Problem solved; thanks
  4. P

    ModelConverterX 1.8 stable hotfix1

    Thanks for answer and useful help; As you said, I succeeded in finding log with eventvwr. Problem was caused by not finding .net; I had installed dotnet-hosting-8.0.22-win.exe; I desinstalled and replaced with dotnet-runtime-8.0.22-win-x64.exe. Then it works! However, I have an other problem...
  5. P

    ModelConverterX 1.8 stable hotfix1

    Hello; so far I work (win11 / x64) with MCX170 without problems. As suggested I installed MCX180 but it doesn't work I installed .Net 8 as required. When launching MCX180 (as administrator) just opens the black "dos" terminal with : "> Starting ModelConverterX..." and it closes. The MCX...
  6. P

    FSX find bgl concerning an area

    Thanks for detailed Gary's answer.
  7. P

    FSX find bgl concerning an area

    Thanks for answer; IS is useful to retrieve objects ; I remember the tool I mention could display all bgl used, cvx, ... probably it was for fs 2004. My problem with caused by an airport file (FMSG) I had created. In FSX runway displays with overrun, but I have no overrun in AFX. Curiously, when...
  8. P

    FSX find bgl concerning an area

    Hello; I need to move/delete some objects, runways but I don't remember the concerned bgl files; I think there is a tool to display all bgl concerning an given area. Thanks for help; Pierre
  9. P

    FSXA New Vector textures not available in bsx

    Hello ; I use SBX with modified terrain.cfg (Ludowise / Luis 2006). I need to add 4 new textures for lines (reef). I edit: DefaultTextureCount = 394 (0 to 388 + 4) Vector Textures section : I add 4 items 389 / 390 / 391 / 392 The necessary textures are copied in fsx/texture directory. However...
  10. P

    Help for re-install win / fsx

    Hello I think a usefull help for those who re-installed windows, fsx ... I encountered error message when trying to compile to mdl with MCX ; it was caused by missing DirectX9 To manage DirectX versions : https://www.microsoft.com/fr-fr/download/details.aspx?id=35 So DirectX9 is installed and...
  11. P

    FSXA attached library object

    I tested a gravel stocking area and I attached several gravel mounds from fsx autogen.bgl In MCX mounds don't show, only attach points are visible, but if I export mdl file , add it in a bgl library and place it in FSX complete object with attached objects is ok. So, method works but you need...
  12. P

    FSXA attached library object

    Thanks I intended to place objects from other libraries as trees, cars, planters, in a building project (part of big project Taomasina harbour / Madagascar) So far I place all objects with instant scenery, but there are very many objects to manage with buildings, small objects, ... I think more...
  13. P

    FSXA attached library object

    Hello I need to add many small objects to project. I tried to use Attached Object Editor / Add / Library Object ; I copy Guid but object doesn't show. Thanks for help. It would be more convenient if possible to choose object in libraries without looking for guid (as for effects)
  14. P

    angle problem

    Sorry for delay to answer. So far I don't use method1 (part / properties) any more but only method2 (part / transform / rotation) which is ok in mcx. I think there's a problem in FSDS as method1 needs opposite angle of method2 to get same result
  15. P

    FSXA Possible to rotate texture?

    Hello ; if you have many parts to texture, you will earn time if creating a new rotated texture file. However, it's possible to modify the "cut" of your texture file: example wood with horizontal lines, and I need vertical lines In FSDS (polygon mode) / part / texture / texture file properties...
Back
Top