• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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Search results

  1. W

    Blender Tool Set for Aerofly FS 2?

    @arno, Any chance of having a TGI exporter for Blender. I would like to use Blender to assemble a number of objects together to make an airport area since there doesn't exist an object placer for FS2 like Whisplacer, SbuilderX, or Instant Scenery 3 (which is my favorite since I can see the...
  2. W

    Blender Tool Set for Aerofly FS 2?

    @bill, Make sure you download his updated version that seemed to work well with the FS2 SDK aircraft example for the dr400. I tested it briefly (I'm not a modeler - just like to add objects to scenery) with Blender 2.78a. The author/developer really seemed to want to make improvements...
  3. W

    Blender Tool Set for Aerofly FS 2?

    The Aerofly FS2 SDK does support the AC3D format for both scenery and aircraft.So if the Blender AC import/export works well enough, then maybe you could start there - don't expect that animations would work. Here is the github for the AC3D plugin - https://github.com/majic79/Blender-AC3D I...
  4. W

    Aerofly 2 Released; Beta; Steam Games

    For you Blender model developers, there is an AC3D (.ac) plugin (export/import) - and FS2 supports that format for scenery objects as well as aircraft. see http://www.ipacs.de/forum/showthread.php/7952-Adding-scenery-objects-resolved! Here is the github for the AC3D plugin -...
  5. W

    Aerofly 2 Released; Beta; Steam Games

    @Govi2013, Lionheart, and others If any of you modelers could try moving one of your simpler/lesser (freeware) static aircraft/tree/building models from whatever you used to generate the MDL/BGL - to FS2 using AC3D (the inexpensive 3d modeler format) and list the pitfalls and tips/techniques...
  6. W

    Aerofly FS 2; SDK

    I haven't seen any posts for several days and thought I would at least point out that there is a bit of IPACS forum discussion on the issue of aircraft repaints - especially ever since the latest SDK has included the fuselage and wing textures for about half of the FS2 aircraft. Check it out if...
  7. W

    Aerofly 2 Released; Beta; Steam Games

    @lionheart, Actually, I'm sure that you would be better poised to start the new thread both for proper title and topic area - just let me know where. I am not really a modeler - except for minor cut/paste/texture mod fixups and adding someone else's objects together for a more interesting...
  8. W

    Aerofly 2 Released; Beta; Steam Games

    I just noticed that there is a plugin for AC3D in the Aerofly FS2 SDK (it takes an AC model and outputs a TGI format that the Aerofly converters use). And since AC3D is very inexpensive ($109USD or so), why not use that instead of 3DStudioMAx for us casual users to build aircraft or scenery...
  9. W

    Aerofly 2 Released; Beta; Steam Games

    I am correct in the price that I see per month - $180 or so? For my casual use, that would be way too much. Dave
  10. W

    Aerofly 2 Released; Beta; Steam Games

    @lionheart, Thanks for the beautiful photo of your Q200 in FS2 - sure hope you can do that with the recent SDK release - it would make an amazing DLC for us. I find the best sensation for VR is a cockpit with a frameless (or nearly) windscreen. Having the gauges at the bottom of your...
  11. W

    Aerofly 2 Released; Beta; Steam Games

    I would appreciate hearing from some of the developers on this forum concerning whether they see any hope for creating an Aerofly FS2 toolset in the near future or whether it simply is too early and needs a more sophisticated SDK - or maybe that their future is still with good ole FSX/P3D since...
  12. W

    Aerofly 2 Released; Beta; Steam Games

    @lionheart, I do realize that the FSX toolset that I mentioned (FSsEarthTiles, ADE, SbuilderX, MCX, and Instant Scenery - or equivalents) mostly count on being able to generate a BGL for the final result. But since the release of the Aerofly FS2 SDK, it is obvious that FS2 supports more of...
  13. W

    Aerofly 2 Released; Beta; Steam Games

    I did ask on the forum and was told that they were going to stick to the MAX file format (they say they don't have the time to look at other formats for their SDK Scenery Converter). Maybe if some tool developer(s) on this forum could share with them how easily FBX could be decoded if you are...
  14. W

    Aerofly 2 Released; Beta; Steam Games

    I wonder if Blender which can import/export FBX format would be a good 3D editor for Aerofly FS2. Wouldn't Aerofly be able to make a fairly simple mod to their scenery converter tool to support a format that is close to MAX format? Also, I would like to think that Aerofly could at least make...
  15. W

    Aerofly 2 Released; Beta; Steam Games

    One issue that has surfaced is that the textures are being corrupted ONLY with some PC setups - and we don't yet know why. IPACS is using some Nvidia libraries for bmp,tif,etc-->ttx conversion. If you want to read about this, it is the Cold and Dark DR400 thread on the ipacs.de forum...
  16. W

    Any way to add a human pilot model to an aircraft virtual interior model

    I am using the virtual cockpit of an airliner along with a voice recognition program that provides a copilot to control the knobs and switches. I would like to have a model of the copilot ride along. Thanks Dave
  17. W

    Railroad Track Attach Platform performance

    @arno, Thanks for the info! Can I use MCX to make that one large platform? (Of course that only works for the straight section of track ) On a different note, I wanted to thank you so much for the LOD creator tool - the models that I was given for the railroad bridge and track...
  18. W

    Railroad Track Attach Platform performance

    Arno and others, I would like to be able to land a helicopter on these railroad tracks but I gather there might be a performance problem with lots of platform areas. Right now I have about 20 segments of 400 feet or so. I used MCX to add the platforms: and here is the scene: Maybe I...
  19. W

    Can I use TS to create "boulders" in this Canyon terrain

    Don, Thanks for your very quick response!! So do I simply put a four or more sculpt nodes in the "boulder" area (four around the area at the original terrain altitude and a center one that is raised) or do I try to use the blend function? Can I get triangulate to work in just a boulder...
  20. W

    Can I use TS to create "boulders" in this Canyon terrain

    I have been using SbuilderX in an attempt to get some variation in the terrain elevations from the plateau of the train tracks down to the ravine floor of the canyon. I have just been using a four sided polygon and specified the corner elevations by hand (not using the slope calculations). The...
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