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We also might add support for
other modelling tools like AC3D.
Interesting that Orbx has now dropped its potential support for Xplane, but has at the same time doubled down on their commitment to Aerofly.

It don't think that's being cynical at all; more like realistic. What I see is perhaps linked more to a perception of 'potential'.It could be the difference between being at the cutting edge of a new platform rather than being yet another developer in an established one... you could call me cynical, but I'd call it a good move.


I wonder if Blender which can import/export FBX format would be a good 3D editor for Aerofly FS2. Wouldn't Aerofly be able to make a fairly simple mod to their scenery converter tool to support a format that is close to MAX format?
Also, I would like to think that Aerofly could at least make a simple tool so we could at least lay down the runways anywhere so we could start to make our own airports. I like to use FsEarthTiles for the photoreal BMP for the airport area, ADE for the runways and taxiways, SbuilderX for terrain manipulation, MCX for extracting models and exporting to a new format, and Instant Scenery 3 to populate an airport with static buildings, trees, and aircraft. Sure wish we could use all those tools for Aerofly FS2!
Dave

I wonder if Blender which can import/export FBX format would be a good 3D editor for Aerofly FS2. Wouldn't Aerofly be able to make a fairly simple mod to their scenery converter tool to support a format that is close to MAX format?
Also, I would like to think that Aerofly could at least make a simple tool so we could at least lay down the runways anywhere so we could start to make our own airports. I like to use FsEarthTiles for the photoreal BMP for the airport area, ADE for the runways and taxiways, SbuilderX for terrain manipulation, MCX for extracting models and exporting to a new format, and Instant Scenery 3 to populate an airport with static buildings, trees, and aircraft. Sure wish we could use all those tools for Aerofly FS2!
Dave

I did ask on the forum and was told that they were going to stick to the MAX file format (they say they don't have the time to look at other formats for their SDK Scenery Converter). Maybe if some tool developer(s) on this forum could share with them how easily FBX could be decoded if you are already decoding MAX (is it?).
Is there any chance that my list of tools (FSsEarthTiles, ADE, SbuilderX, MCX, and Instant Scenery - or equivalents) could be modified to support FS2 (instead of FSX/P3D)?


I would appreciate hearing from some of the developers on this forum concerning whether they see any hope for creating an Aerofly FS2 toolset in the near future or whether it simply is too early and needs a more sophisticated SDK - or maybe that their future is still with good ole FSX/P3D since there are already so many users - including themselves.
Thanks
Dave