• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. rhumbaflappy

    LOD Blender object creation: does this process makes sense?

    Some more thoughts about LODs in MSFS 2024 and Blender. In Blender we often have Ngons and Quads the are part of out polygon makeup for out objects. But the glTF uses triangles only, and this is automatically taken care of in exporting. That leads to a difference in what Blender sees as face...
  2. rhumbaflappy

    LOD Blender object creation: does this process makes sense?

    https://docs.flightsimulator.com/msfs2024/html/3_Models_And_Textures/Modeling/LODs/LOD_Selection_System.htm This contains all the info Asobo is sharing. This is interesting: Apparently, the sim can then decide the minsize. This is the general guide. Asobo recommends using the High column. You...
  3. rhumbaflappy

    Problems to export Blender x SDK scenery MSFS2020

    Untick Group By Collections. You have nothing in Collection so it will export nothing. And the Textures should be using . as that dot will put the textures with the exported glTF. You could rename the Collection as TopographySurface, and move the TopographySurface object into that renamed...
  4. rhumbaflappy

    Problems to export Blender x SDK scenery MSFS2020

    The parameters on the left don't matter. They are a blender setting. The following shows how to export the glTF, bin, and the textures to the same folder as the .blend file. It's how I do it. Then you can copy the glTF and bin to your modellib folder, and the textures to you texture folder from...
  5. rhumbaflappy

    Problems to export Blender x SDK scenery MSFS2020

    Attached is a MSFS 2020 project that adds BigCube to a modelLib and then places it at 41WI Paddock Field
  6. rhumbaflappy

    Adding Static Aircraft

    These extra aircraft are not part of the default object or simobject libraries, so you must include those libraries. If they are not your models, you'll need to get permission to use those objects in your own library, or make sure anyone using that scenery downloads and installs packages that...
  7. rhumbaflappy

    Problems to export Blender x SDK scenery MSFS2020

    Attached is the setup I use to make an object for MSFS2020. If you load the .blend file to Blender, you can see what settings I use. This will place the .blend, the glTF and BIN, and the textures all in the same folder... which I usually put right on the desktop while I work on it.
  8. rhumbaflappy

    MSFS2020 to MSFS2024 LOD

    InstaLOD works pretty well. Make sure you get the Pioneer license (free if your revenue is under $100000 per year). I play with it occasionally, and it seems to work well. They have a Blender plugin... DON"T get that as it is payware. InstaLOD is an app that will get installed on your PC. The...
  9. rhumbaflappy

    MSFS24 Problem with custom parking spots

    MSFS2024 needs the package order hint to be close to what you require. In this case, probably Custom Airport, as you are deleting everything and starting from scratch. Just a guess.
  10. rhumbaflappy

    MSFS24 Textures fallback

    The problem with the Asphalt05 that you use is that it is a ground material from a MaterialLib. You should use textures from Model textures. Below, both are referenced textures as you have them (fallback.2=materiallibs\asobo_materiallib\textures) , but the cube on the left uses no COMP texture...
  11. rhumbaflappy

    MSFS24 Textures fallback

    Something to be aware of concerning referenced textures: https://devsupport.flightsimulator.com/t/generic-buildings-texture-folder-changed-location-generic-textures-missing/15154/4 This is about MSFS2020, but it is something to be considered for 2024 as well. Apparently Asobo does not consider...
  12. rhumbaflappy

    MSFS24 Textures fallback

    I don't think you can use that texture because it isn't PBR. It's a ground material texture. There is an asphalt05 texture you can use in scenery\global\asobo_houses\texture that is a PBR PNG [fltsim] fallback.1=Scenery\airport-41wi-elkhorn\MyModelLib2\texture...
  13. rhumbaflappy

    MSFS24 ChatGPT Says My Model Must Be In Metric Units ???

    The model's glTF doesn't distinguish between feet and meters, so you need to use meters to get the scaling correct in the sim. So ChatGPT is right.
  14. rhumbaflappy

    Metallic Textures not showing in MSFS

    I replying to myself :laughing: The SU3 Blender addon does work OK for adding an extra Occlusion texture to the material. Senior moment? Maybe. AO_Test_2.zip The COMP contains the texture AO. Tiled textures like rocks or gravel will have the AO in the red channel. But for the object, it can...
  15. rhumbaflappy

    Metallic Textures not showing in MSFS

    SU3 uses the asobo addon version 4.3.5 for 2024. I make a scenery object. In Blender v3.6.22 AO doesn't work. The COMP AO gets made into a scaling factor for the Occlusion UV2 (?), and then mixed somehow with the Albedo. When the glTF is made, it just ignores the nonsense and uses straight...
  16. rhumbaflappy

    MSFS24 Windsock killer

    I made a couple of changes to the package. I renamed the Windsock folder as Islesboro-Windsock apparently the sim prefers this as Windsock is already in use??? And the package definitions xml was changed to reflect this. I moved the .blend file to an art folder. In the 57BWS01.xml file, I...
  17. rhumbaflappy

    Metallic Textures not showing in MSFS

    But I see MCX does add the occlusion line in a regular 2020 model. So why isn't it in the provided glTF? At any rate, MCX seems OK. The model's glTF was a problem.
  18. rhumbaflappy

    Metallic Textures not showing in MSFS

    I think I found the problem. "materials": [ { "name": "Test_Box", "occlusionTexture":{ "index":1 }, "pbrMetallicRoughness": { "baseColorFactor": [ 1.0, 1.0, 1.0, 1.0 ]...
  19. rhumbaflappy

    Metallic Textures not showing in MSFS

    The MCX imported-exported model shows an error in the FS2020 compiler regarding the packing of the metallic and roughness texture, and as a result, the textures are not compiled, and their reference in the sim is gone. Importing-exporting the gltf in blender compiles without error, and the...
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