• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

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    MSFS20 Bristol Type 188 "Flaming Pencil" released.

    Hi All, I have released the Bristol Type 188 "Flaming Pencil" for MSFS2020 on Flightsim.to. Thank you to everyone on here who has helped me along the way. https://flightsim.to/file/56852/bristol-type-188-flaming-pencil
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    MSFS20 Small Cockpits in VR

    I recently purchased a VR headset and tried the aircraft that I'm working on in MSFS and it all looks good, but the cockpit seems a little small. I have tried a few other aircraft and some appear small and others feel to be the correct size. Is there a setting for the cockpit size in VR or a...
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    MSFS20 MSFS Aileron Control Reversal below 10,000 ft and above Mach 1.3. - SOLVED

    Hi, I seem to be experiencing aileron control reversal with my model when below 10,000 ft and above Mach 1.3. Above 10,000 ft and between Mach 1.0 to Mach 2.0, aileron control sense is correct. Below 10,000 ft and below Mach 1.3, aileron control is also operating in the correct sense. Anyone...
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    MSFS20 Help needed for Reheat/Afterburner visuals with Blender and MSFS please.

    Hi All, I have reheat/afterburner thrust working on my MSFS fight model, but I am struggling with the visual effects. Should I be using MSFS FX only, mesh and textures in Blender or a combination of both? At the moment I have animated nozzles and a very solid looking ‘reheat’ mesh orange cone...
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    MSFS20 [Solved] Help please with Substance Painter strange Ambient Occlusion baked texture map with random texture pattern

    I have been painting textures for my model in Substance Painter without too many issues, but recently when starting a new project and importing the FBX file and then baking the texture maps all my baked Ambient Occlusion texture maps are resulting in strange patterns as shown below. I must of...
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    MSFS20 Recommendations for Substance Painter Texture Set Combiner for MSFS

    Does anyone have any recommendations for a Substance Painter Texture Set Combiner for use with MSFS please?
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    MSFS20 [SOLVED] Help needed with combined textures baked in Blender only outputting in Green.

    I previously baked my textures in Blender 2.79 and they were the correct colour. After changing the mesh in my project I am re-baking some of my textures in Blender 2.93 (also tried 2.83) but all the textures are coming out a shade of green as shown in the red boxes below. I have tried...
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    MSFS20 Decal materials in Blender

    Is there a tutorial anywhere for using Decal Materials for fasteners and rivets?
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    MSFS20 Help please with Dark Metallic Textures from Substance Painter to Blender to MSFS.

    I have been exporting textures from Substance Painter into Blender as albedo, metallic and normal and then into MSFS. Some textures display correctly, but some metallic textures display too dark with the material shadow on the upper surface and the bright surface underneath. I am using the...
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    MSFS20 Help please with Hydraulic Pressure/Switch Warning Light (Solved)

    I'm trying to add a Hydraulic Pressure/Switch warning light on the Centralised Warning Panel. I have the code below which illuminates the warning light until the hydraulic switches are selected on and the engines reaches 25% N1, but the warning light is on with or without power. How do I get...
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    MSFS20 Blender 2.83 Gear Animation Over Rotating

    I have animated my model in Blender 2.83 and exported the model to MSFS in dev mode, but some of the animations seem to keeping moving past their stop points. In the video below the nose gear doors should open and then stop traveling, but they keep rotating about the Y axis. There are 200...
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    I'm working on aircraft... (2021)

    I'm working on a Bristol Type 188 for MSFS. Currently trying to understand and add animations.
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    Bristol Type 188 for P3Dv4.4+ released

    Hi All, I have uploaded my Bristol Type 188 model for P3Dv4.4+ to Flightsim.com and sim-outhouse.com for download. FSX version to follow. Bristol Type 188, the 'Flaming Pencil' was a British highspeed research aircraft. Designed to meet operational requirement ER.134T for a testbed capable of...
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    P3D v4 Help needed with Afterburner/Reheat with Blender model for P3Dv4

    I'm trying to add Afterburner/Reheat to my Blender 2.79 model for P3Dv4. I have 3 stages of reheat. I have been reading various articles and have got confused and not progressed. Should I be using Effects with Lights to add an Afterburner effect (Is this for FSX and not P3Dv4+) or should I be...
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    P3D v4 Help Needed Please. No Hydraulic Pressure.

    I have been trying to add hydraulic pressure to my twin jet engine model, but no hydraulic pressure is showing in any of the gauges. I have [HYDRAULIC SYSTEM} in my aircraft.cfg with electric pumps = 1, enginemap= 1,1,0,0, hydraulic_system_scalar = 3000.00000 I am using default model.def...
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    Blender Help need with how to make lamp glow in Blender for P3Dv4 and FSX output?

    Help needed please with making glowing lamps and lights in Blender for P3Dv4 and FSX. I have a warning lamp with and Off texture and a duplicate with an On texture. I have made the 'On' texture with Shading, Emit at 100 and Custom Properties fsxm_emissivemode as Additive, but no glowing...
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    P3D v4 Drag Chute alternative variable for animation.

    Can anyone suggest an alternative simulator variable for a Drag Chute that provides a braking effect and can be tied to a cockpit lever mouse react and animation? The Model external drag chute deploy and stow is working with a modeldef entry. My aircraft currently uses drag for flaps and...
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    P3D v4 Help Needed with Combined Mach and IAS Linear Tape Gauge

    I have been trying to work out how to produce a 3D combined Mach and IAS linear tape gauge. I have a fixed IAS scale from 0 to 900 knots with a moving tape type pointer. The animation has 90 frames. This part of the gauge seems to be calibrated and working fine (apart from the tape indictor...
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    Blender What do you use for Landing Gear Animation?

    Hi, I have been struggling with landing gear animation in Blender. I rig the landing gear in blender and it animates fine, but when I export it to FSX or P3D it is not quite the same in the sim, as seen in Blender. In particular Torque Link Scissors, Telescopic and Downlock Struts. Do you use...
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    P3D v4 Blender Bare Metal Mirrored Canopy Surface Material/Texture

    I am trying to produce a bare metal mirrored canopy which is non-mirrored internally. Is there a way to do this or do I need to separate the outer and inner surfaces? If so, how to I apply patches of non-mirrored texture to the rest of the airframe skin for insignia? Canopy in Blender shiny...
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