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  1. Au-MaV

    FSX The stack in xml-gauges

    LOL actually truth be told it was Tom who came up with the main core of the above code ;)
  2. Au-MaV

    Extending starter gauge

    Hi you can try something like <PartInfo> <Name>Knob_starter</Name> <AnimLength>50</AnimLength> <Animation> <Parameter> <Code>(L:Knob_start, enum) 50 *</Code> <Lag>100</Lag> </Parameter> </Animation> <MouseRect> <Cursor>Hand</Cursor>...
  3. Au-MaV

    Wing Damage

    Have a look around the net for info on "cfs2 breaking parts" these worked in fs9 also there were corresponding damage textures....(don't worry about the DP info as this was CF# specific to model bullet hits ect http://www.cfgse.calebflerk.com/BreakingParts_MDL.htm Due to the new mdl format and...
  4. Au-MaV

    FSXA Light Landing Visibility condition code not working

    Hi try <PartInfo> <Name>land_lightvis</Name> <Visibility> <Parameter> <Code> (A:LIGHT LANDING,number) 1 == (A:ELECTRICAL MASTER BATTERY,number) 1 == (A:GEAR TOTAL PCT EXTENDED, percent) 99 &gt; and and if{ 1 } els{ 0 } </Code>...
  5. Au-MaV

    FS Design Studio

    Hi Oh my where to start :) first up I hate to say this but your prob be better of spending your time in g-max....Having used fsds for well over 15 years I picked up ways to work around the limitations of the software.The amount of time needed to learn the software is about the same these days...
  6. Au-MaV

    FS2004 Gauge resolution and performance assistance (SOLVED)

    Hi Im assuming you know you can map as many individual pollys to a single 1024x1024 texture..if me id do $P1 2 3 and 4 to one texture and the rest to 2nd 1024x1024 texture..the fun part is using the texture real estate to the best possible res..its all a compromise :) if you have a mixture of...
  7. Au-MaV

    FS2004 Gauge resolution and performance assistance (SOLVED)

    as above... 1 vccockpit entry is great 2 is fine 3 you start to see lag...its a compromise especially on glass cockpits...build as many gauges switches ect as you can in 3d and keep the 2d gauges for the panels only
  8. Au-MaV

    FSX VC Shadows

    Hi Mate Either will do you just need to setup the code with a range condition, so if 100 to 1500 rpm shake, else 0 Ive played around with the vibration stuff before, issue I see is you have 2 engines so you will have to be careful to mix both outputs,also your using a visual cue to model a felt...
  9. Au-MaV

    FSX External fuel tanks release switches

    They have been in the sdk's since at least fs9, no idea what is missing from the esp sdk but the acceleration sdk had some extra events in it from previous vers... The drop tank events are only partly implemented, basically all they do is empty the external tanks of fuel there is no...
  10. Au-MaV

    FSX VC Shadows

    yep just place an entry anywhere in the vcockpit entry and the gauge in the gauge folder...I prefer 2d rather than putting it into the 3d model as its easier to comment out... only issue is... Im not 100% sure if you need to have a small vcockpit polly in the external model to maintain gauge...
  11. Au-MaV

    FSX External fuel tanks release switches

    Not sue if its any help but have a look ere http://www.aerodynamika.com/cgi-bin/yabb2/YaBB.pl?num=1222949859 and here http://www.aerodynamika.com/cgi-bin/yabb2/YaBB.pl?num=1148034271/0#0
  12. Au-MaV

    FSX VC Shadows

    Hi Mate Ahhh ok was just going by the pics you posted, the shadows looked a little harsher than I remember :) In regards to the vor/obs knobs ect, because they use L:vars and they always load with an output of 0. You can use a hidden 2d gauge to initialize the l:vars (or any others for that...
  13. Au-MaV

    FSX VC Shadows

    Hi Jan Have a look on avsim for steve's dx10 fixer for fsx(there is a freeware and payware ver) it fixs a few of the dx10 issues and shadows is one of them....
  14. Au-MaV

    FSX Problem with spoiler lever

    Hi Pretty sure this is the default code for lever (maybe it is only in the acceleration sdk) anyway should work <PartInfo> <Name>lever_speed_brake</Name> <AnimLength>100</AnimLength> <Animation> <Parameter> <Sim>...
  15. Au-MaV

    3D Panel Pull Test Switch (moment switch) Code

    try something like this, its in fsx syntax <MouseRect> <Cursor>Hand</Cursor> <TooltipText>test</TooltipText> <MouseFlags>LeftSingle+DownRepeat+Leftrelease+Wheel</MouseFlags> <CallbackCode> (M:Event) 'LeftSingle' scmp 0 == if{ 1...
  16. Au-MaV

    Controlling a plane from outside of simulator

    Not really pretty much the same....You might enjoy this video/doco, its a local comp they have for UAV
  17. Au-MaV

    Animation Question

    Oh boy talk about a challenge :) you could make a custom animation using the wheel tags and 1000 kf, then animate each segment of the track. lot of work and then you have issues with suspension ect. only thing in fs Ive seen that is similar is the chain drive on the wright flyer in fs9, but like...
  18. Au-MaV

    Controlling a plane from outside of simulator

    Hmmmm i thought you might be looking at a sim to practice on.... now Im thinking you need a flight program to set up a the actual flight ? Maybe you need something like this http://www.dji.com/product/naza-m-v2?www=v1 You can program the unit with basic gps coords and it will fly the coords... I...
  19. Au-MaV

    Controlling a plane from outside of simulator

    Hi Need more info on what your trying to do :) Ive used fs9/fsx before as a R/C sim..whilst it has real world terrain and with skill you can design any senerio you like,but it doesn't scale down well.. Have you looked at real flight? www.realflight.com havn't used it in years but they have a...
  20. Au-MaV

    FSXA Seperate Attitude Indicators with different functions

    Hi Not sure what your asking :) but if you want the bank 3d model to park horizontal..you will need to change the els{ 0 } (assuming thats what your using ;) ) to reflect what the keyframe number is when horizontal so say the center kf is 30 you would use els{ 30 }
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