• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. A

    Aircraft cockpit glass hud visibillity adjustment

    It is a well known circumstance that when importing a FSX ac into MSFS the Mouse click function needs to be disabled in the Object hierarchi. This is one of few actions in the MCX before Importing by the Legacy Importer, see pictures. If not, the imported ac will crash MSFS. So my question was...
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    Aircraft cockpit glass hud visibillity adjustment

    Unfortunately if I make changes to the general (external) mdl and export it it cause the MSFS to crasch. The interior mdl is editable and exportable but there are no such window issue that I can find there.. dead end Is it crashing because of the "mouse click" issue i.e. do I have to do it...
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    Aircraft cockpit glass hud visibillity adjustment

    Hi Arno- MSFS The aircraft is originally for P3d/FSX and converted for MSFS. The model folder in the MSFS version contain two mdl-files and one cfg file. Also the imported aircraft for the conversion in the ModelXConverter is in the mdl format in the model folder. Also - is it possible to edit...
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    Aircraft cockpit glass hud visibillity adjustment

    Photo that explain the issue-any help available? Can I adjust any parameter in the Converter Material settings?
  5. A

    Aircraft cockpit glass hud visibillity adjustment

    In the Modelconverter X I try to improve the glass properties from the external view which in the original converted ac is "foggy". According to the SDK I utilize the setting under Material Editor and parameter "p3d_glass_canopy" changing the "Framebuffer Blend" -Destination and Sorce to ONE-...
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    MCX converted texture files - where to locate them?

    Thanks Arno for a clear answer.
  7. A

    MCX converted texture files - where to locate them?

    OK, I think I understand how you mean- the converter cannot and will not take care of the needs when it comes to the textures. A separate program is needed for that, but which?
  8. A

    MCX converted texture files - where to locate them?

    Hi, I have used the MCX to convert a legacy aircraft from P3d/FSX model to MSFS format and the aircraft is appearing and performing great- however the textures in cp for gauges and instruments do not occur at all. MCX create a folder named "legacy-vcockpits-instruments" next to the converted...
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    Interior mdl dont appear correctly in Converter ver. 1.5

    I have fixed it now, quite nice performance. Runned the LegacyImporter differently. Only thing remaining is the cockpit interior in terms of gauges and instrument.
  10. A

    Interior mdl dont appear correctly in Converter ver. 1.5

    Thanks for your advise. Followed Bretts tutorial -but the created ac cause the MSFS to crash.
  11. A

    Interior mdl dont appear correctly in Converter ver. 1.5

    Hi, making a new attempt to convert FSX version of SAAB J35 Draken to MSFS as the earlier converted model now after SU12 appear and is flyable however without functional cp. Apparently Asobo made changes with SU12 which enable to some extent legacy ac´s. My questions is related to the interior...
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    MSFS20 How to edit gates and ramps parking definitions on third party airports

    I wonder if there is a way to edit the third party parking definitions i.e. in terms of airline/livery at gate or ramp? Can I after editing a texture file (xml) create a bgl file for instance and have it to control parked aircrafts in the scenery. The airports in question are not to be found in...
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    Dear friend, today I wonder if there is a way to edit the third party MSFS Airports parking...

    Dear friend, today I wonder if there is a way to edit the third party MSFS Airports parking definitions i.e. in terms of airline/livery at gate or ramp? Can I after editing a texture file (xml) create a bgl file for instance and have it to control parked aircrafts in the scenery. The airport in...
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    Hi, I understand you are very clever when it comes to understand the panel cfg and aircraft cfg...

    Hi, I understand you are very clever when it comes to understand the panel cfg and aircraft cfg in the MSFS ver. SU5 1.18.14.0 / I am trying to import an aircraft and externally it look OK but the cockpit is crap- would you be interested to provide som help here? Akki
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    Getting weird errors loading FSX model in MCX

    Thank you anyway
  16. A

    Getting weird errors loading FSX model in MCX

    Arno- do you see an opportunity to continue to improve gauges and have some clickable functions working- I have now atleast a stabile (no CTD) aircraft and the Gauge folder doesnt look to bad but need manual inputs I guess?
  17. A

    Getting weird errors loading FSX model in MCX

    So I did-worked perfectly, thanks! The next issues are the gauges/panel in xml to html etc. Loading the Interior mdl now into MCX create NO errors, just a few warnings. See below the result. In addition I killed all mouse rectangles clicks to avoid CTD so the plane is a dead parrot. I guess...
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    Help with services.xml

    Just "0" nothing else.
  19. A

    Getting weird errors loading FSX model in MCX

    If you refer to the MSFS SDK it is 0.13.0.0 . I have changed national settings frpm Swedish to US to eliminate the Error decimal sign , /. Thats OK now just to have the next error regarding the SDK? I dont have FSX anymore, just MSFS - can I refer to that SDK instead- if yes, how....?
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    Help with services.xml

    Yes, you need to edit the xml-file from Services: under services in the xml at different positions put "0" to frequency i.e. for instance under Small PushBack services. Place this mxl file after saving under AirportServices in thePackageSources and run Save and Build for the airport in question...
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