• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

mfs

  1. Christian Bahr

    MSFS SimObject and Wav file

    Hi all! Does anyone know how to attach a sound file to a SimObject with simple means? I would like to equip one of the Bahrometrix Unliving Horror People with a suitable means of communication, a "moaning sound": But I have no idea how to do it. The SDK says something about the fact that...
  2. pyreegue

    MSFS Aerial/Ortho Imagery through Projected Mesh

    Hi there guys, I'm currently creating an airport but came to a hold due to my aerial imagery being misaligned with my markings that I've created using external 3d software (Blender). It all lines up perfectly in Blender but when imported into the sim some lines are off by 1-2m, even though the...
  3. Christian Bahr

    MSFS Bahrometrix - Living Animals

    The wilderness is calling ... :) The "Bahrometrix Living Animals" is a continuation of the corresponding series that was already in the P3D. At that time it was a deer that ran across the airfield in EDGT Bottenhorn: We are currently in the process of bringing animated animals into the MFS...
  4. Davide Ferrara

    MFS Scenery Developer

    HI all, Tailstrike Designs is looking for some Scenery Developers . This is a paid position. Requirements: - Experience with Flight Sim in General; - Good skills of creating custom projected mesh/Ground polygons. - 3DsMax or Blender user - Able to work with Substance Painter and PBR Materials...
  5. Christian Bahr

    Animated Ground Traffic - PathFollow Animation Object

    Hi! I am currently in the process of creating animated ground traffic for the Dortmund Airport project. Something occurred to me and I asked myself whether it was recently possible to use the MSFS SDK to program ground vehicles so that they collide with other objects. And so I then placed an...
  6. Christian Bahr

    MSFS Light Row and attached 3d model (heading)

    Hi! I'm in the process of creating taxi lights and underfloor lights using Light Row. That works really well: As you can see, everything is fine so far. But when it comes to the underfloor lights, then the attached 3-D model is not oriented in the right direction: The 3-D model should...
  7. Davide Ferrara

    MSFS Václav Havel Airport Prague (LKPR)

    The product will be for MFS only right now, and it will feature: Highly accurate recreation of Václav Havel Airport Prague (LKPR) Highly detailed models of airport terminals, hangars, buildings and airport vehicles Accurate taxiway and runways (2021 layout) Accurate terrain and runway profile...
  8. pyreegue

    MSFS Blender Bones and Moving People

    So this has started in the flag animation thread, but I think it deserves to have a thread of its own. I'm trying to animate a human, just like many of us are trying to, but weird things are happening, the animation in MFS does not look even close to what we see in Blender. Post your...
  9. F

    MSFS Need help with SimVars in MFS2020

    Hello. I've been developing software that needs to track the plane data from the sim, and I've been having some issues getting the correct values for the SimVars from the sim. My program is in C++ (though I mainly do C-styled coding because it's all I really know. I haven't been able to find...
  10. Christian Bahr

    MSFS Exclude Default Simobjects (Wind Turbine)

    For my current Dortmund Project, I'm in the process of getting my wind turbines into the MSFS. The wind turbines are already working very well and they are dynamic! The corresponding templates from the SDK were used for this purpose (Simobjects.xml). That means, they react to the wind strength...
  11. Christian Bahr

    MSFS Dortmund for the MSFS (WIP)

    Hi, Happy New Year everyone! Our next MSFS project is coming up in the new year: My hometown Dortmund. All buildings/objects will have both PBR material and PBR textures. The scenery becomes a full-fledged PBR add-on :) The Westfalenstadion in Dortmund should of course not be missing...
  12. Christian Bahr

    MSFS Installer für MSFS

    I would like to create an installer in such a way that the MSFS community folder is specified by default when specifying the path. In contrast to the P3D/FSX, I cannot find a corresponding entry in the registry. How can I determine the installation location of the MSFS, be it the default...
  13. Christian Bahr

    MSFS Refresh/Reload texture

    Hello! I'm currently creating PBR textures for my current project. While the creation is not too difficult, I have not yet found a way to directly check the changes to the textures in the MFS. Does anyone know how to reload the textures in the MFS so that you can see the changes immediately? I...
  14. Christian Bahr

    MSFS Visibility

    I'm in the process of getting some of my 3-D models ready for the MFS. A few of these models are said to have some intelligence. That worked with the windsock and a clock. The clock shows the local time and the windsock turns into the wind when the wind direction changes. So far so good, but...
  15. Christian Bahr

    MSFS Analog Clock

    Hi! A small step forward in my current project ... a clock as a SimObject .... If you are interested, here is the code: I fished the formulas for calculating the hours and minutes out of the forum somewhere, many thanks to the author of these formulas!!!
  16. Christian Bahr

    MSFS 3-D Lights in MSFS

    Hi. I would like to ask if there is a possibility to add the internal runway lights of the MFS to his own 3-D model. What are meant are the lights that are green on one side and red on the other, etc. The internal MFS lights should actually have a GUID ?! Or asked a little differently. Can you...
  17. Christian Bahr

    MSFS Simple Animation

    Hi! I am currently in the process of adding some of my models to the MFS and that has worked quite well so far. Mostly they are static models without animation, such as the large halls, plants, the tower, etc. But at one point I just get stuck. It's about objects that have animation. Even...
  18. pyreegue

    MSFS Parllax mapping. 3ds Max

    Curious if anybody has succeded in creating a parallax window in MFS using 3ds and is willing to share how that can be done. I had a look at the example window that comes with SDK samples, but can't manage to make my own.
  19. pyreegue

    MSFS 3DS Max 2020, Glass.

    I've spent quite a lot of time trying to figure this yet I still can't. Has any of you guys been able to create proper glass in MFS through 3ds? Mine's either opaque, or has too much opacity(with just a tiny bit of transparency). Photos attached below. Official SDK has, let's say, a very subtle...
Top