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Christian Bahr

Resource contributor
Hi!
A small step forward in my current project ... a clock as a SimObject ....


If you are interested, here is the code:
<?xml version="1.0" encoding="utf-8" ?>
<ModelInfo version="1.1" guid="{59589256-fb71-4d94-99d8-953dc12312be}">

<LODS>
<LOD MinSize="0" ModelFile="edle_analog_uhr.gltf"></LOD>
</LODS>

<Animation name="mh_tower_stunde" guid="e8fc23f9-02fa-47ad-8ad0-491a299a3247" typeParam2="mh_tower_stunde" length="120" type="Sim" typeParam="AutoPlay" />
<Animation name="mh_tower_minute" guid="b1febb79-6e28-4c49-a9d9-2ac42fa7b251" typeParam2="mh_tower_minute" length="60" type="Sim" typeParam="AutoPlay" />

<PartInfo>
<Name>mh_tower_stunde</Name>
<AnimLength>120</AnimLength>
<Animation>
<Parameter>
<Code>
(E:LOCAL TIME, hour) 12 % 10 *
</Code>
</Parameter>
</Animation>
</PartInfo>

<PartInfo>
<Name>mh_tower_minute</Name>
<AnimLength>60</AnimLength>
<Animation>
<Parameter>
<Code>
(E:LOCAL TIME, minutes) flr 60 %
</Code>
</Parameter>
</Animation>
</PartInfo>
</ModelInfo>

I fished the formulas for calculating the hours and minutes out of the forum somewhere, many thanks to the author of these formulas!!!
 
Problems with calculation and XML-file:

Dear community
I am now testing my animated object and I have two questions:

1/
My animation in blender is 780 frames long, how shall I have to define the duration in the parameters? Here is my idea, will this work:

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
<Animation name="Ghost" guid="b753bd00-1108-4b21-bed0-09b8df6091bd" typeParam2="Ghost" length="780" type="Sim" typeParam="AutoPlay"/>

<PartInfo>
<Name>Ghost</Name>
<AnimLength>780</AnimLength>
<Animation>
<Parameter>
<Code>
(E:LOCAL TIME, seconds) flr 780 %
</Code>
</Parameter>
</Animation>
</PartInfo>
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

2/ SDK compiling is producing an error I do not understand, I have used the same code logic as Christian Bahr, but an error while compiling states a parsing error:

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ModelInfoLoader
File: bfd_ghost.xml
Error parsing XML: expected element name

Error encountered here:
ter> </Animation> </PartInfo> </ModelInfo>
Failed to load container file info for container[0]: 'G:\FlightSimulator\DEVELOPEMENT_FOLDERS\BushFlyingDelight Adventures Kodiak\PackageSources\SimObjects\misc\bfd_ghost\'
AssetBuilder | Could not find a valid simobject in 'G:\FlightSimulator\DEVELOPEMENT_FOLDERS\BushFlyingDelight Adventures Kodiak\PackageSources\SimObjects\misc\bfd_ghost\'. Does it have one of [aircraft.cfg / sim.cfg / container.cfg] and does it reference the correct model folder(s)?
PackageBuilder | Failed to spawn lister for asset group bfd_ghost (type SimObject)
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

It is really hard to learn XML, but I really want to insert Animated SimObject in my scenery, thank you for any kind of help.

Here the complete xml:

<?xml version="1.0" encoding="utf-8" ?>

<ModelInfo guid="{9bc1882c-244c-4637-d3a7-3511e62e7bd4}" version="1.1"/>

<LODS>
<LOD MinSize="0" ModelFile="bfd_ghost.gltf"/>
</LODS>

<Animation name="Ghost" guid="b753bd00-1108-4b21-bed0-09b8df6091bd" typeParam2="Ghost" length="780" type="Sim" typeParam="AutoPlay"/>

<PartInfo>
<Name>Ghost</Name>
<AnimLength>780</AnimLength>
<Animation>
<Parameter>
<Code>
(E:LOCAL TIME, seconds) flr 780 %
</Code>
</Parameter>
</Animation>
</PartInfo>

</ModelInfo>

<ModelBehaviors>
<Include Path="Asobo\Misc\SimObjects.xml"/>
<Component ID="Ghost" Node="Ghost">
<Visibility>
<Parameter>
<Code>(E:LOCAL TIME, Seconds) 0 &gt;= (E:LOCAL TIME, Seconds) 13 &lt;= and if{ 1 } els{ 0 }</Code>
</Parameter>
</Visibility>
</Component>

</ModelBehaviors>
 
Hi,
I have encountred many time this message, it is a problem in ours declarations in sim.cfg / model.cfg /object.xml
It can be the node name which is incorrect or a bad spelling of a parameter.
Verifing thèses 3 files generaly permit to solve the problem.
 
Hello! I'm working on a scenery and have a question: Is it possible to make an electronic clock? :)
It Is possible, i've made One, if you go into the tower you can see a "Digital Clock" in action


The object Is made of 6 different cylinders with a Number onto each face, it's Just a simple rotation animation

You can take a look at the code in the Simobjects


Inviato dal mio Mi 9 Lite utilizzando Tapatalk
 
It Is possible, i've made One, if you go into the tower you can see a "Digital Clock" in action


The object Is made of 6 different cylinders with a Number onto each face, it's Just a simple rotation animation

You can take a look at the code in the Simobjects
Thank you! And what is 'flr' in "<code>"? what "formula language" is used?
 
flr means "round to nearest integer downward"

for example, time is 22h.34m.52s, aim for the red digit
Code:
<Animation guid="fcfbd7d3-ee64-4ab8-9f81-2e7c13814b3c" length="360" name="hours1" type="Sim" typeParam="AutoPlay" typeParam2="hours1"/>
<PartInfo>
            <Name>hours1</Name>
            <AnimLength>360</AnimLength>
            <Animation>
                <Parameter>
                    <Code> (E:ZULU TIME, hours) 10 / flr 120 * </Code>
                </Parameter>
            </Animation>
</PartInfo>

this one means
take zulu time hours (22)
divide(/) by 10 (2.2)
floor the result flr(2,2) = 2
multiply(*) that by 120 = 240
the animation is a 360 degree rotation and 360 frames (AnimLenght)

in the end, i'm gonna rotate part hours1 by 240 degrees (this part in blender is a pyramid...3 faces with numbers, got it?)

more info:


reverse polish notation


 
this one means
take zulu time hours (22)
divide(/) by 10 (2.2)
floor the result flr(2,2) = 2
multiply(*) that by 120 = 240
the animation is a 360 degree rotation and 360 frames (AnimLenght)

in the end, i'm gonna rotate part hours1 by 240 degrees (this part in blender is a pyramid...3 faces with numbers, got it?)
Wow, thank you!
I got it :) However, the rotation of the cylinders is not correct in my case. I also use Blender, I have 4 cylinders (two hours and two minutes): the first cylinder has three faces: 0, 120 and 240 degrees, but it doesn't rotate at all when I change the time. The other three cylinders rotate, but show incorrect values. While trying to figure out what I'm doing wrong.
 
I solved the problem - in blender the animation length was not 360, all animations were different. Thanks to all.
 
Is this an animated blender model exported into the modellib of an airport or simplescenery project , just as you would with any simple animated autoplay odject
Ah, its a simobject. Never been into this side of things before.
 
Last edited:
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