• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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MSFS Refresh/Reload texture

Christian Bahr

Resource contributor
Hello!

I'm currently creating PBR textures for my current project. While the creation is not too difficult, I have not yet found a way to directly check the changes to the textures in the MFS.
Does anyone know how to reload the textures in the MFS so that you can see the changes immediately?
I would be very happy to receive a tip :)

Wish everyone a relaxing weekend!
 
Hello!

I'm currently creating PBR textures for my current project. While the creation is not too difficult, I have not yet found a way to directly check the changes to the textures in the MFS.
Does anyone know how to reload the textures in the MFS so that you can see the changes immediately?
I would be very happy to receive a tip :)

Wish everyone a relaxing weekend!
Firstly load the project in the sim and load the model BGL in the editor.

If you export your model in 3DS max it will instantly update any changes in the sim. I use this to amend elevation on objects in large scenes due to the terrain variations.

Once you close the scenery editor it will revert back to the package in the community folder so to finalise any changes you will still need to build the package.
 

Christian Bahr

Resource contributor
@rocket_26_
Tried it as described, unfortunately it doesn't work. The changes to the textures are not displayed even after the rebuild. Or did you mean that you have to reload the package by restarting MSFS?
 
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