Curious if anybody has succeded in creating a parallax window in MFS using 3ds and is willing to share how that can be done. I had a look at the example window that comes with SDK samples, but can't manage to make my own.
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Navigate to your SDK folder and then open sample materials, there in resources you’ll have a 3ds max scene with all materials.Can you link me to these samples? I will try to help you. Because I did not find ones. I found only DA62 and Test Aircraft, both of them without parallax windows obviously.
Many thanks, I’m quite sure I don’t have the second UV channel, but I don’t even know how to create itOk, I understood how the material work.(Plus i finally understand how to make a PortHoles, YAY! Personal success )
Material have 2 sets of textures and need to have 2 sets of uvw coordinates. First uvw channel is for the window itself, the second one - for "ïnterior".
Now I need to know what you have done to try to say what's wrong.
I'm a little lost on this as well, I think the brighter textures emit more light during the light and the emissive color tab determines the light color.